DrawRect() public static méthode

public static DrawRect ( Rect r, float y, Color c, float padding = 0.0f ) : void
r Rect
y float
c Color
padding float
Résultat void
Exemple #1
0
    void Update()
    {
        if (_drawDebugLines)
        {
            UCore.DrawRect(m_testbed.Bound, 0.1f, Color.white);
        }

        Vector3 target = m_moveTarget.transform.position;
        Vector3 dist   = target - m_player.transform.position;

        if (dist.magnitude > 1.0f)
        {
            Vector3 delta = dist.normalized * Time.deltaTime * 100.0f;
            if (delta.magnitude > dist.magnitude)
            {
                m_player.transform.position = target;
            }
            else
            {
                m_player.transform.position += delta;
            }
        }
        else
        {
            if (_alwaysMove)
            {
                SetNewTarget();
            }
        }

        m_testbed.Update(m_player.transform.position);
    }
Exemple #2
0
    public void Update(Vector3 position)
    {
        MetaLodTargetGameObject.PlayerPos = position;
        m_metalod.Update();

        foreach (var target in m_metalod.Targets)
        {
            MetaLodTargetGameObject tgo = target as MetaLodTargetGameObject;
            Vector3 pos  = tgo.gameObject.transform.position;
            Rect    rect = new Rect()
            {
            };
            rect.center = new Vector2(pos.x, pos.z);
            rect.size   = new Vector2(5.0f, 5.0f);
            UCore.DrawRect(rect, 10.0f, new Color(tgo.Liveness, 0, 0, 1));
        }
    }
Exemple #3
0
    private void DrawDebugLines()
    {
        UQtAlgo.TraverseAllLeaves(_root, (leaf) => {
            Color c = Color.gray;

            if (leaf == _focusLeaf)
            {
                c = Color.blue;
            }
            else if (_swapInQueue.Contains(leaf))
            {
                c = Color.green;
            }
            else if (_swapOutQueue.Contains(leaf))
            {
                c = Color.red;
            }
            else if (_holdingLeaves.Contains(leaf))
            {
                c = Color.white;
            }
            UCore.DrawRect(leaf.Bound, 0.1f, c, 1.0f);
        });
    }