//copy ctor public UB_SpellStatus(UB_SpellStatus prius) { if (prius == null) { return; } StatusName = prius.StatusName; Target = prius.Target; UpgradeReq = prius.UpgradeReq; StatusDescription = prius.StatusDescription; StatModifierCode = prius.StatModifierCode; ModifyAmount = prius.ModifyAmount; ChanceToApply = prius.ChanceToApply; Turns = prius.Turns; Icon = prius.Icon; FX = prius.FX; }
//copy ctor public UB_SpellDetail(UB_SpellDetail prius) { if (prius == null) { return; } Description = prius.Description; Icon = prius.Icon; Target = prius.Target; BaseDmg = prius.BaseDmg; ManaCost = prius.ManaCost; BaseDmg = prius.BaseDmg; UpgradePower = prius.UpgradePower; UpgradeLevels = prius.UpgradeLevels; FX = prius.FX; Cooldown = prius.Cooldown; LevelReq = prius.LevelReq; ApplyStatus = new UB_SpellStatus(prius.ApplyStatus); }