// Use this for initialization void Start() { Au = GameObject.Find("Auth").GetComponent <UAuth>(); //Au.getFriendsFromId (); //Debug.Log (temp); //friendbox.text = temp; friendcode.text = Au.getFriendCode(); }
public void targetFound(string targetName) { Au = GameObject.Find("Auth").GetComponent <UAuth>(); targetName = targetName.Replace("\n", String.Empty); Au.BaseExists(targetName); }