Exemple #1
0
        public GameObject Instantiate()
        {
            if (!_asset.isLoaded)
            {
                UnityEngine.Debug.LogErrorFormat("GameObjectPool({0}) 加载未完成", _asset.assetPath);
                return(null);
            }
            var count = _gameObjects != null ? _gameObjects.Count : 0;

            if (count > 0)
            {
                var old = _gameObjects[count - 1];
                _gameObjects.RemoveAt(count - 1);
                _count++;
                return(old);
            }
            var prefab = _asset.GetObject() as GameObject;

            if (prefab != null)
            {
                var gameObject = UnityEngine.Object.Instantiate(prefab);
                _count++;
                return(gameObject);
            }
            return(null);
        }
Exemple #2
0
        private void onAssetLoaded(UAsset asset)
        {
            var prefab = asset.GetObject() as GameObject;

            if (prefab != null)
            {
                _localRotation = prefab.transform.localRotation;
                _localScale    = prefab.transform.localScale;
            }
            if (_callbacks == null)
            {
                return;
            }
            var shadows = _callbacks;
            var count   = shadows.Count;

            if (count > 0)
            {
                _callbacks = null;
                for (var i = 0; i < count; i++)
                {
                    var cb = shadows[i];
                    try
                    {
                        cb();
                    }
                    catch (Exception exception)
                    {
                        UnityEngine.Debug.LogErrorFormat("GameObjectPool({0}) Exception: {1}", _asset.assetPath, exception);
                    }
                }
            }
        }
Exemple #3
0
 private void OnCompleted(UAsset asset)
 {
     Object.Instantiate(asset.GetObject(), transform);
     if (!_loaded)
     {
         // Debug.Log($"asset loaded {_assetPath}");
         _loaded = true;
         OnLoaded();
     }
 }
Exemple #4
0
 private void OnCompleted(UAsset asset)
 {
     _target = Object.Instantiate(asset.GetObject() as GameObject, transform);
     _target.transform.localPosition = Vector3.zero;
     _target.transform.localRotation = Quaternion.identity;
     _target.transform.localScale    = Vector3.one;
     if (!_loaded)
     {
         // Debug.Log($"asset loaded {_assetPath}");
         _loaded = true;
         OnLoaded();
     }
 }
Exemple #5
0
        public static AssetHandle CreateInstance(UAsset asset, float ttl)
        {
            var gameObject = Object.Instantiate(asset.GetObject()) as GameObject;

            return(UnityFS.Utils.AssetHandle.Attach(gameObject, asset, ttl));
        }