/// <summary> /// 数据绑定 /// </summary> private void MobileKindItemDataBind() { if (IntParam > 0) { U3DGameKindItem model = FacadeManage.aidePlatformFacade.GetU3DGameKindItemInfo(IntParam); if (model != null) { ddlKind.SelectedValue = model.KindID.ToString(); CtrlHelper.SetText(txtModuleName, model.ModuleName.Trim()); CtrlHelper.SetText(txtClientVersion, CalVersion(model.ClientVersion)); CtrlHelper.SetText(txtResVersion, model.ResVersion.ToString()); CtrlHelper.SetText(txtSortID, model.SortID.ToString().Trim()); } } }
/// <summary> /// 数据分页 /// </summary> protected void btnSave_Click(object sender, EventArgs e) { U3DGameKindItem model = null; int kindid = Convert.ToInt32(ddlKind.SelectedValue); if (IntParam > 0) { if (!AuthUserOperationPermission(Permission.Edit)) { return; } model = FacadeManage.aidePlatformFacade.GetU3DGameKindItemInfo(IntParam); } else { if (!AuthUserOperationPermission(Permission.Add)) { return; } model = FacadeManage.aidePlatformFacade.GetU3DGameKindItemInfo(kindid); if (model != null) { ShowError("添加的游戏已存在"); return; } model = new U3DGameKindItem(); model.KindMark = 3; model.Nullity = 0; } model.KindID = kindid; model.KindName = ddlKind.SelectedItem.Text; model.ModuleName = CtrlHelper.GetText(txtModuleName); model.ClientVersion = CalVersion2(CtrlHelper.GetText(txtClientVersion)); model.ResVersion = CtrlHelper.GetInt(txtResVersion, 0); model.SortID = CtrlHelper.GetInt(txtSortID, 0); int result = IntParam > 0 ? FacadeManage.aidePlatformFacade.UpdateU3DGameKindItem(model) : FacadeManage.aidePlatformFacade.InsertU3DGameKindItem(model); if (result > 0) { ShowInfo("操作成功", "MobileKindList.aspx", 1200); } else { ShowError("操作失败"); } }
/// <summary> /// 修改U3D游戏信息 /// </summary> /// <param name="item">游戏信息</param> /// <returns></returns> public int UpdateU3DGameKindItem(U3DGameKindItem item) { return(_aidePlatformData.UpdateU3DGameKindItem(item)); }
/// <summary> /// 新增U3D游戏信息 /// </summary> /// <param name="item">游戏信息</param> /// <returns></returns> public int InsertU3DGameKindItem(U3DGameKindItem item) { return(_aidePlatformData.InsertU3DGameKindItem(item)); }