public virtual void Deserialize(IDataReader reader) { playerInfo = new Types.JobCrafterDirectoryEntryPlayerInfo(); playerInfo.Deserialize(reader); jobInfo = new Types.JobCrafterDirectoryEntryJobInfo(); jobInfo.Deserialize(reader); }
public virtual void Deserialize(IDataReader reader) { playerInfo = new Types.JobCrafterDirectoryEntryPlayerInfo(); playerInfo.Deserialize(reader); jobInfo = new Types.JobCrafterDirectoryEntryJobInfo(); jobInfo.Deserialize(reader); }
public override void Deserialize(BigEndianReader reader) { playerInfo = new Types.JobCrafterDirectoryEntryPlayerInfo(); playerInfo.Deserialize(reader); var limit = reader.ReadUShort(); jobInfoList = new Types.JobCrafterDirectoryEntryJobInfo[limit]; for (int i = 0; i < limit; i++) { jobInfoList[i] = new Types.JobCrafterDirectoryEntryJobInfo(); jobInfoList[i].Deserialize(reader); } playerLook = new Types.EntityLook(); playerLook.Deserialize(reader); }
public void Deserialize(IDataReader reader) { playerInfo = new Types.JobCrafterDirectoryEntryPlayerInfo(); playerInfo.Deserialize(reader); var limit = reader.ReadUShort(); jobInfoList = new Types.JobCrafterDirectoryEntryJobInfo[limit]; for (int i = 0; i < limit; i++) { jobInfoList[i] = new Types.JobCrafterDirectoryEntryJobInfo(); jobInfoList[i].Deserialize(reader); } playerLook = new Types.EntityLook(); playerLook.Deserialize(reader); }
public override void Deserialize(ICustomDataInput reader) { playerInfo = new Types.JobCrafterDirectoryEntryPlayerInfo(); playerInfo.Deserialize(reader); var limit = reader.ReadShort(); jobInfoList = new Types.JobCrafterDirectoryEntryJobInfo[limit]; for (int i = 0; i < limit; i++) { (jobInfoList as Types.JobCrafterDirectoryEntryJobInfo[])[i] = new Types.JobCrafterDirectoryEntryJobInfo(); (jobInfoList as Types.JobCrafterDirectoryEntryJobInfo[])[i].Deserialize(reader); } playerLook = new Types.EntityLook(); playerLook.Deserialize(reader); }
public JobCrafterDirectoryListEntry(Types.JobCrafterDirectoryEntryPlayerInfo playerInfo, Types.JobCrafterDirectoryEntryJobInfo jobInfo) { this.playerInfo = playerInfo; this.jobInfo = jobInfo; }
public JobCrafterDirectoryEntryMessage(Types.JobCrafterDirectoryEntryPlayerInfo playerInfo, IEnumerable <Types.JobCrafterDirectoryEntryJobInfo> jobInfoList, Types.EntityLook playerLook) { this.playerInfo = playerInfo; this.jobInfoList = jobInfoList; this.playerLook = playerLook; }
public JobCrafterDirectoryListEntry(Types.JobCrafterDirectoryEntryPlayerInfo playerInfo, Types.JobCrafterDirectoryEntryJobInfo jobInfo) { this.playerInfo = playerInfo; this.jobInfo = jobInfo; }
public JobCrafterDirectoryEntryMessage(Types.JobCrafterDirectoryEntryPlayerInfo playerInfo, Types.JobCrafterDirectoryEntryJobInfo[] jobInfoList, Types.EntityLook playerLook) { this.playerInfo = playerInfo; this.jobInfoList = jobInfoList; this.playerLook = playerLook; }