Exemple #1
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 internal static extern UIntPtr Player_AvatarUrl(HandleRef self, Types.ImageResolution resolution, [In, Out] byte[] out_arg, UIntPtr out_size);
Exemple #2
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 internal static extern /* from(size_t) */ UIntPtr MultiplayerParticipant_AvatarUrl(
     HandleRef self,
     /* from(ImageResolution_t) */ Types.ImageResolution resolution,
     /* from(char *) */ StringBuilder out_arg,
     /* from(size_t) */ UIntPtr out_size);
Exemple #3
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 internal static extern UIntPtr MultiplayerParticipant_AvatarUrl(HandleRef self, Types.ImageResolution resolution, [In, Out] char[] out_arg, UIntPtr out_size);
Exemple #4
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 internal static extern UIntPtr MultiplayerParticipant_AvatarUrl(HandleRef self, Types.ImageResolution resolution, StringBuilder out_arg, UIntPtr out_size);
 internal static extern /* from(size_t) */ UIntPtr Player_AvatarUrl(
     HandleRef self,
     /* from(ImageResolution_t) */ Types.ImageResolution resolution,
     [In, Out] /* from(char *) */ byte[] out_arg,
     /* from(size_t) */ UIntPtr out_size);