public virtual void Serialize(BigEndianWriter writer) { writer.WriteInt(contextualId); look.Serialize(writer); writer.WriteShort(disposition.TypeId); disposition.Serialize(writer); }
public override void Serialize(IDataWriter writer) { writer.WriteInt(requestId); writer.WriteUTF(playerName); writer.WriteInt(playerId); look.Serialize(writer); }
public override void Serialize(IWriter writer) { writer.WriteVarInt((int)requestId); writer.WriteUTF(playerName); writer.WriteVarLong(playerId); look.Serialize(writer); }
public virtual void Serialize(IDataWriter writer) { writer.WriteDouble(contextualId); look.Serialize(writer); writer.WriteShort(disposition.TypeId); disposition.Serialize(writer); }
public virtual void Serialize(IDataWriter writer) { writer.WriteInt(uniqueId); writer.WriteVarShort(firtNameId); writer.WriteVarShort(lastNameId); additionalInfos.Serialize(writer); writer.WriteShort(worldX); writer.WriteShort(worldY); writer.WriteVarShort(subAreaId); writer.WriteSByte(state); look.Serialize(writer); var complements_before = writer.Position; var complements_count = 0; writer.WriteUShort(0); foreach (var entry in complements) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); complements_count++; } var complements_after = writer.Position; writer.Seek((int)complements_before); writer.WriteUShort((ushort)complements_count); writer.Seek((int)complements_after); }
public virtual void Serialize(ICustomDataOutput writer) { writer.WriteInt(contextualId); look.Serialize(writer); writer.WriteShort(disposition.TypeId); disposition.Serialize(writer); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarUhInt(requestId); writer.WriteUTF(playerName); writer.WriteVarUhInt(playerId); look.Serialize(writer); }
public override void Serialize(BigEndianWriter writer) { writer.WriteVarInt(requestId); writer.WriteUTF(playerName); writer.WriteVarInt(playerId); look.Serialize(writer); }
public virtual void Serialize(IDataWriter writer) { writer.WriteVarLong(guestId); writer.WriteVarLong(hostId); writer.WriteUTF(name); guestLook.Serialize(writer); writer.WriteSByte(breed); writer.WriteBoolean(sex); writer.WriteShort(status.TypeId); status.Serialize(writer); var companions_before = writer.Position; var companions_count = 0; writer.WriteShort(0); foreach (var entry in companions) { entry.Serialize(writer); companions_count++; } var companions_after = writer.Position; writer.Seek((int)companions_before); writer.WriteShort((short)companions_count); writer.Seek((int)companions_after); }
public virtual void Serialize(IDataWriter writer) { writer.WriteInt(guestId); writer.WriteInt(hostId); writer.WriteUTF(name); guestLook.Serialize(writer); }
public virtual void Serialize(IDataWriter writer) { writer.WriteInt(guestId); writer.WriteInt(hostId); writer.WriteUTF(name); guestLook.Serialize(writer); writer.WriteSByte(breed); writer.WriteBoolean(sex); }
public override void Serialize(ICustomDataOutput writer) { playerInfo.Serialize(writer); writer.WriteUShort((ushort)jobInfoList.Count()); foreach (var entry in jobInfoList) { entry.Serialize(writer); } playerLook.Serialize(writer); }
public void Serialize(IDataWriter writer) { playerInfo.Serialize(writer); writer.WriteUShort((ushort)jobInfoList.Length); foreach (var entry in jobInfoList) { entry.Serialize(writer); } playerLook.Serialize(writer); }
public override void Serialize(IWriter writer) { playerInfo.Serialize(writer); writer.WriteShort((short)jobInfoList.Count()); foreach (var entry in jobInfoList) { entry.Serialize(writer); } playerLook.Serialize(writer); }
public override void Serialize(BigEndianWriter writer) { playerInfo.Serialize(writer); writer.WriteUShort((ushort)jobInfoList.Length); foreach (var entry in jobInfoList) { entry.Serialize(writer); } playerLook.Serialize(writer); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteInt(guestId); writer.WriteInt(hostId); writer.WriteUTF(name); guestLook.Serialize(writer); writer.WriteSByte(breed); writer.WriteBoolean(sex); writer.WriteShort(status.TypeId); status.Serialize(writer); }
public virtual void Serialize(IDataWriter writer) { writer.WriteInt(spouseId); writer.WriteUTF(spouseName); writer.WriteByte(spouseLevel); writer.WriteSByte(breed); writer.WriteSByte(sex); spouseEntityLook.Serialize(writer); guildInfo.Serialize(writer); writer.WriteSByte(alignmentSide); }
public override void Serialize(IDataWriter writer) { base.Serialize(writer); writer.WriteShort((short)items.Length); foreach (var entry in items) { entry.Serialize(writer); } writer.WriteBoolean(mountEquipped); look.Serialize(writer); }
public virtual void Serialize(ICustomDataOutput writer) { writer.WriteInt(spouseAccountId); writer.WriteVarUhInt(spouseId); writer.WriteUTF(spouseName); writer.WriteByte(spouseLevel); writer.WriteSByte(breed); writer.WriteSByte(sex); spouseEntityLook.Serialize(writer); guildInfo.Serialize(writer); writer.WriteSByte(alignmentSide); }
public virtual void Serialize(IDataWriter writer) { writer.WriteInt(spouseAccountId); writer.WriteVarLong(spouseId); writer.WriteUTF(spouseName); writer.WriteVarShort((int)spouseLevel); writer.WriteSbyte(breed); writer.WriteSbyte(sex); spouseEntityLook.Serialize(writer); guildInfo.Serialize(writer); writer.WriteSbyte(alignmentSide); }
public virtual void Serialize(IDataWriter writer) { writer.WriteShort(spawnInformation.TypeId); spawnInformation.Serialize(writer); writer.WriteSbyte(wave); look.Serialize(writer); writer.WriteShort(stats.TypeId); stats.Serialize(writer); writer.WriteShort((short)summons.Length); foreach (var entry in summons) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }
public virtual void Serialize(IWriter writer) { writer.WriteVarLong(guestId); writer.WriteVarLong(hostId); writer.WriteUTF(name); guestLook.Serialize(writer); writer.WriteSByte(breed); writer.WriteBoolean(sex); writer.WriteShort(status.TypeId); status.Serialize(writer); writer.WriteShort((short)companions.Count()); foreach (var entry in companions) { entry.Serialize(writer); } }
public virtual void Serialize(IDataWriter writer) { writer.WriteInt(uniqueId); writer.WriteShort(firtNameId); writer.WriteShort(lastNameId); additonalInformation.Serialize(writer); writer.WriteShort(worldX); writer.WriteShort(worldY); writer.WriteShort(subAreaId); writer.WriteSByte(state); look.Serialize(writer); writer.WriteInt(kamas); writer.WriteDouble(experience); writer.WriteInt(pods); writer.WriteInt(itemsValue); }
public virtual void Serialize(ICustomDataOutput writer) { writer.WriteInt(guestId); writer.WriteInt(hostId); writer.WriteUTF(name); guestLook.Serialize(writer); writer.WriteSByte(breed); writer.WriteBoolean(sex); writer.WriteShort(status.TypeId); status.Serialize(writer); writer.WriteUShort((ushort)companions.Count()); foreach (var entry in companions) { entry.Serialize(writer); } }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteInt(guestId); writer.WriteInt(hostId); writer.WriteUTF(name); guestLook.Serialize(writer); writer.WriteSByte(breed); writer.WriteBoolean(sex); writer.WriteShort(status.TypeId); status.Serialize(writer); writer.WriteUShort((ushort)companions.Length); foreach (var entry in companions) { entry.Serialize(writer); } }
public virtual void Serialize(IDataWriter writer) { writer.WriteVarLong(guestId); writer.WriteVarLong(hostId); writer.WriteUTF(name); guestLook.Serialize(writer); writer.WriteSbyte(breed); writer.WriteBoolean(sex); writer.WriteShort(status.TypeId); status.Serialize(writer); writer.WriteShort((short)entities.Length); foreach (var entry in entities) { entry.Serialize(writer); } }
public virtual void Serialize(IDataWriter writer) { writer.WriteInt(uniqueId); writer.WriteVarShort((int)firtNameId); writer.WriteVarShort((int)lastNameId); additionalInfos.Serialize(writer); writer.WriteShort(worldX); writer.WriteShort(worldY); writer.WriteVarShort((int)subAreaId); writer.WriteSByte(state); look.Serialize(writer); writer.WriteUShort((ushort)complements.Length); foreach (var entry in complements) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }
public virtual void Serialize(ICustomDataOutput writer) { writer.WriteInt(uniqueId); writer.WriteVarUhShort(firtNameId); writer.WriteVarUhShort(lastNameId); additionalInfos.Serialize(writer); writer.WriteShort(worldX); writer.WriteShort(worldY); writer.WriteVarUhShort(subAreaId); writer.WriteSByte(state); look.Serialize(writer); writer.WriteUShort((ushort)complements.Count()); foreach (var entry in complements) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }
public override void Serialize(IDataWriter writer) { playerInfo.Serialize(writer); var jobInfoList_before = writer.Position; var jobInfoList_count = 0; writer.WriteUShort(0); foreach (var entry in jobInfoList) { entry.Serialize(writer); jobInfoList_count++; } var jobInfoList_after = writer.Position; writer.Seek((int)jobInfoList_before); writer.WriteUShort((ushort)jobInfoList_count); writer.Seek((int)jobInfoList_after); playerLook.Serialize(writer); }
public void Serialize(IDataWriter writer) { look.Serialize(writer); }