/// <summary> /// The reference to stage /// </summary> /// <summary> /// Initialization routine /// </summary> private void Initialize() { // cursor stack _stack = new TypedPriorityStack <string>(); // animator _cursorAnimator = new CursorAnimator(); SystemManager.Instance.DisposingSignal.Connect(DisposingSlot, true); }
/// <summary> /// The reference to stage /// </summary> /// <summary> /// Initialization routine /// </summary> private void Initialize() { // cursor stack _stack = new TypedPriorityStack<string>(); // animator _cursorAnimator = new CursorAnimator(); SystemManager.Instance.DisposingSignal.Connect(DisposingSlot, true); }