// Use this for initialization void Awake() { Singleton = this; _source = GetComponent <AudioSource>(); }
private void Awake() { m_label = GetComponent <Text>(); TypeWriterSound = GetComponent <TypeWriterSound>(); //TypeWriterSFX = TypeWriterSound.TypeWriterSFX; }
// Use this for initialization void Awake() { Singleton = this; _source = GetComponent<AudioSource>(); }