private IEnumerator Finish()
    {
        IsFinished = true;

        _continueTextField.enabled = false;
        _tutorialTextField.GetComponent <Text>().enabled = false;

        _exitArrow.enabled = true;

        yield return(new WaitForSeconds(0.5f));

        var followingCamera = Camera.main.GetComponent <FollowingCamera>();

        if (followingCamera != null)
        {
            followingCamera.enabled = true;
        }
        _player.Movement.enabled = true;
        _player.Wand.enabled     = true;

        Dispatch(new EventObject
        {
            Sender = this,
            Type   = Finished,
            Data   = null
        });
    }