public static void Register() { dict.Clear(); dict.Add(typeof(System.Action), factory.System_Action); dict.Add(typeof(System.Action <int>), factory.System_Action_int); dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int); dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int); dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int); dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction); dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback); dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback); dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback); dict.Add(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), factory.UnityEngine_RectTransform_ReapplyDrivenProperties); dict.Add(typeof(System.Action <GameFramework.SessionData>), factory.System_Action_GameFramework_SessionData); dict.Add(typeof(FairyGUI.EventCallback0), factory.FairyGUI_EventCallback0); dict.Add(typeof(FairyGUI.EventCallback1), factory.FairyGUI_EventCallback1); dict.Add(typeof(LoadCompleteCallback), factory.LoadCompleteCallback); dict.Add(typeof(LoadErrorCallback), factory.LoadErrorCallback); DelegateTraits <System.Action> .Init(factory.System_Action); DelegateTraits <System.Action <int> > .Init(factory.System_Action_int); DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int); DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int); DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int); DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction); DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback); DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback); DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback); DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback); DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback); DelegateTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.UnityEngine_RectTransform_ReapplyDrivenProperties); DelegateTraits <System.Action <GameFramework.SessionData> > .Init(factory.System_Action_GameFramework_SessionData); DelegateTraits <FairyGUI.EventCallback0> .Init(factory.FairyGUI_EventCallback0); DelegateTraits <FairyGUI.EventCallback1> .Init(factory.FairyGUI_EventCallback1); DelegateTraits <LoadCompleteCallback> .Init(factory.LoadCompleteCallback); DelegateTraits <LoadErrorCallback> .Init(factory.LoadErrorCallback); TypeTraits <System.Action> .Init(factory.Check_System_Action); TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int); TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int); TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int); TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int); TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction); TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback); TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback); TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback); TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback); TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback); TypeTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Init(factory.Check_UnityEngine_RectTransform_ReapplyDrivenProperties); TypeTraits <System.Action <GameFramework.SessionData> > .Init(factory.Check_System_Action_GameFramework_SessionData); TypeTraits <FairyGUI.EventCallback0> .Init(factory.Check_FairyGUI_EventCallback0); TypeTraits <FairyGUI.EventCallback1> .Init(factory.Check_FairyGUI_EventCallback1); TypeTraits <LoadCompleteCallback> .Init(factory.Check_LoadCompleteCallback); TypeTraits <LoadErrorCallback> .Init(factory.Check_LoadErrorCallback); StackTraits <System.Action> .Push = factory.Push_System_Action; StackTraits <System.Action <int> > .Push = factory.Push_System_Action_int; StackTraits <System.Predicate <int> > .Push = factory.Push_System_Predicate_int; StackTraits <System.Func <int, int> > .Push = factory.Push_System_Func_int_int; StackTraits <System.Comparison <int> > .Push = factory.Push_System_Comparison_int; StackTraits <UnityEngine.Events.UnityAction> .Push = factory.Push_UnityEngine_Events_UnityAction; StackTraits <UnityEngine.Camera.CameraCallback> .Push = factory.Push_UnityEngine_Camera_CameraCallback; StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMReaderCallback; StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback; StackTraits <UnityEngine.Application.LogCallback> .Push = factory.Push_UnityEngine_Application_LogCallback; StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback; StackTraits <UnityEngine.RectTransform.ReapplyDrivenProperties> .Push = factory.Push_UnityEngine_RectTransform_ReapplyDrivenProperties; StackTraits <System.Action <GameFramework.SessionData> > .Push = factory.Push_System_Action_GameFramework_SessionData; StackTraits <FairyGUI.EventCallback0> .Push = factory.Push_FairyGUI_EventCallback0; StackTraits <FairyGUI.EventCallback1> .Push = factory.Push_FairyGUI_EventCallback1; StackTraits <LoadCompleteCallback> .Push = factory.Push_LoadCompleteCallback; StackTraits <LoadErrorCallback> .Push = factory.Push_LoadErrorCallback; }
public static void Register() { dict.Clear(); dict.Add(typeof(System.Action), factory.System_Action); dict.Add(typeof(UnityEngine.Events.UnityAction), factory.UnityEngine_Events_UnityAction); dict.Add(typeof(System.Predicate <int>), factory.System_Predicate_int); dict.Add(typeof(System.Action <int>), factory.System_Action_int); dict.Add(typeof(System.Comparison <int>), factory.System_Comparison_int); dict.Add(typeof(System.Func <int, int>), factory.System_Func_int_int); dict.Add(typeof(UnityEngine.Camera.CameraCallback), factory.UnityEngine_Camera_CameraCallback); dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback); dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback); dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback); dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback); dict.Add(typeof(System.Action <NotiData>), factory.System_Action_NotiData); DelegateTraits <System.Action> .Init(factory.System_Action); DelegateTraits <UnityEngine.Events.UnityAction> .Init(factory.UnityEngine_Events_UnityAction); DelegateTraits <System.Predicate <int> > .Init(factory.System_Predicate_int); DelegateTraits <System.Action <int> > .Init(factory.System_Action_int); DelegateTraits <System.Comparison <int> > .Init(factory.System_Comparison_int); DelegateTraits <System.Func <int, int> > .Init(factory.System_Func_int_int); DelegateTraits <UnityEngine.Camera.CameraCallback> .Init(factory.UnityEngine_Camera_CameraCallback); DelegateTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.UnityEngine_Application_LowMemoryCallback); DelegateTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback); DelegateTraits <UnityEngine.Application.LogCallback> .Init(factory.UnityEngine_Application_LogCallback); DelegateTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.UnityEngine_AudioClip_PCMReaderCallback); DelegateTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback); DelegateTraits <System.Action <NotiData> > .Init(factory.System_Action_NotiData); TypeTraits <System.Action> .Init(factory.Check_System_Action); TypeTraits <UnityEngine.Events.UnityAction> .Init(factory.Check_UnityEngine_Events_UnityAction); TypeTraits <System.Predicate <int> > .Init(factory.Check_System_Predicate_int); TypeTraits <System.Action <int> > .Init(factory.Check_System_Action_int); TypeTraits <System.Comparison <int> > .Init(factory.Check_System_Comparison_int); TypeTraits <System.Func <int, int> > .Init(factory.Check_System_Func_int_int); TypeTraits <UnityEngine.Camera.CameraCallback> .Init(factory.Check_UnityEngine_Camera_CameraCallback); TypeTraits <UnityEngine.Application.LowMemoryCallback> .Init(factory.Check_UnityEngine_Application_LowMemoryCallback); TypeTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback); TypeTraits <UnityEngine.Application.LogCallback> .Init(factory.Check_UnityEngine_Application_LogCallback); TypeTraits <UnityEngine.AudioClip.PCMReaderCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback); TypeTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback); TypeTraits <System.Action <NotiData> > .Init(factory.Check_System_Action_NotiData); StackTraits <System.Action> .Push = factory.Push_System_Action; StackTraits <UnityEngine.Events.UnityAction> .Push = factory.Push_UnityEngine_Events_UnityAction; StackTraits <System.Predicate <int> > .Push = factory.Push_System_Predicate_int; StackTraits <System.Action <int> > .Push = factory.Push_System_Action_int; StackTraits <System.Comparison <int> > .Push = factory.Push_System_Comparison_int; StackTraits <System.Func <int, int> > .Push = factory.Push_System_Func_int_int; StackTraits <UnityEngine.Camera.CameraCallback> .Push = factory.Push_UnityEngine_Camera_CameraCallback; StackTraits <UnityEngine.Application.LowMemoryCallback> .Push = factory.Push_UnityEngine_Application_LowMemoryCallback; StackTraits <UnityEngine.Application.AdvertisingIdentifierCallback> .Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback; StackTraits <UnityEngine.Application.LogCallback> .Push = factory.Push_UnityEngine_Application_LogCallback; StackTraits <UnityEngine.AudioClip.PCMReaderCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMReaderCallback; StackTraits <UnityEngine.AudioClip.PCMSetPositionCallback> .Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback; StackTraits <System.Action <NotiData> > .Push = factory.Push_System_Action_NotiData; }