void Start() { bossImage = personUI.transform.GetChild(0).gameObject; if (pi.GetTutorialStatus()) { bossImage.SetActive(false); clockButton.onClick.AddListener(SaveToNextScene); buyButton.gameObject.GetComponentInChildren <TextMeshProUGUI>().text = "SOLD"; buyButton.enabled = false; gameObject.GetComponent <Tutorial>().enabled = false; } else { typeTrack = letter.GetComponent <TypeTrackerV2>(); letter.GetComponent <LetterInteract>().letter = tutLetter; textBox = personUI.transform.GetChild(1).gameObject; orgPos = textBox.transform.position; blocker.SetActive(true); songbookButton.enabled = false; shopButton.enabled = false; laptopButton.enabled = false; buyButton.enabled = false; clockButton.enabled = false; songbookPanel.transform.GetChild(2).gameObject.SetActive(false); shopPanel.transform.GetChild(1).gameObject.SetActive(false); botMid = new Vector3(0f, -190f, 0f); StartCoroutine(WaitForDialogue(dialogues[0])); } }
// Start is called before the first frame update void Start() { blocker.SetActive(true); ttv2 = gameObject.GetComponent <TypeTrackerV2>(); audioS = GetComponent <AudioSource>(); waitToEnd = false; newSong = false; ten = 10; sixty = 60; Setup(); }