private void Start() { TypeSpeed type = GamePlayCtrl.Ins.GetTypeSpeed(GamePlayCtrl.Ins.GetTypeSpeedInt()); foreach (var a in Ticks) { if (a.typeSpeed == type) { a.CheckTick(true); } else { a.CheckTick(false); } } }
public void SaveType(TypeSpeed type) { switch (type) { case TypeSpeed.Slow: PlayerPrefs.SetInt(Key_Type_Speed, 0); PlayerPrefs.Save(); break; case TypeSpeed.Normal: PlayerPrefs.SetInt(Key_Type_Speed, 1); PlayerPrefs.Save(); break; case TypeSpeed.Fast: PlayerPrefs.SetInt(Key_Type_Speed, 2); PlayerPrefs.Save(); break; } }
public void SetTypeSpeed(TypeSpeed type) { typeSpeed = type; SaveType(typeSpeed); }