Exemple #1
0
 protected EquipmentItem(int id, int nameId, int level, Sprites sprite, TypeOfItemRarity rarity, int descriptionId, int modelId, MaterialOfEquipment material, PartOfEquipment part, int count = 1) : base(id, nameId, level, sprite, rarity, descriptionId, ClassOfItem.Equipment, count, -1)
 {
     EquipmentPart         = part;
     Material              = material;
     ModelID               = modelId;
     price                 = price + getPriceByMaterial(material) + getPriceByPartOfEquipment(part);
     CurrentCharacteristic = Characteristic.CreateEmpty();
     MaterialName          = Localization.Current.EquipmentMaterialNames[( int )material];
     EquipmentPartName     = Localization.Current.EquipmentPartNames[( int )part];
 }
Exemple #2
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 protected WeaponEquipment(int id, int nameId, int level, Sprites sprite, TypeOfItemRarity rarity, int descriptionId, int modelId, TypeOfWeapon type, int count = 1) : base(id, nameId, level, sprite, rarity, descriptionId, modelId, MaterialOfEquipment.Other, PartOfEquipment.Weapon, count)
 {
     Type      = type;
     Timer     = 4f;
     minDamage = 1f;
     minRange  = 1f;
     maxRange  = 2f;
     price     = price + getPriceByTypeOfWeapon(type);
     TypeName  = Localization.Current.WeaponEquipmentTypeNames[( int )type];
 }
Exemple #3
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 protected Item(int id, int nameId, int level, Sprites sprite, TypeOfItemRarity rarity, int descriptionId, ClassOfItem itemClass, int count = 1, int algorithmUseId = -1)
 {
     Id                  = id;
     Name                = Localization.Current.ItemNames[nameId];
     Description         = Localization.Current.EntityDescriptions[descriptionId];
     spriteId            = sprite;
     Count               = Mathf.Clamp(count, 1, int.MaxValue);
     Class               = itemClass;
     Rarity              = rarity;
     Level               = Mathf.Clamp(level, Personage.MIN_LEVEL, Personage.MAX_LEVEL);
     price               = Level * getPriceByClass(itemClass) * getPriceByRarity(rarity);
     ForSelling          = !(itemClass == ClassOfItem.Quest || itemClass == ClassOfItem.Other);
     ClassName           = Localization.Current.ItemClassNames[( int )itemClass];
     RarityName          = Localization.Current.ItemRarityNames[( int )rarity];
     Timer               = 0f;
     this.algorithmUseId = algorithmUseId;
 }
Exemple #4
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        protected static int getPriceByRarity(TypeOfItemRarity rarity)
        {
            switch (rarity)
            {
            case TypeOfItemRarity.Legendary:     // Легендарний
                return(25);

            case TypeOfItemRarity.Epic:     // Епічний
                return(18);

            case TypeOfItemRarity.Rare:     // Рідкісний
                return(12);

            case TypeOfItemRarity.Unusual:     // Незвичайний
                return(7);
            }
            return(1); // Мотлох і звичайний
        }
Exemple #5
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 public HeadEquipment(int id, int nameId, int level, Sprites sprite, TypeOfItemRarity rarity, int modelId, MaterialOfEquipment material, int count = 1) : base(id, nameId, level, sprite, rarity, 19, modelId, material, PartOfEquipment.Head, count)
 {
 }
Exemple #6
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 public NeckEquipment(int id, int nameId, int level, Sprites sprite, TypeOfItemRarity rarity, int modelId, int count = 1) : base(id, nameId, level, sprite, rarity, 20, modelId, MaterialOfEquipment.Other, PartOfEquipment.Neck, count)
 {
 }
Exemple #7
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 public HammerWeapon(int id, int nameId, int level, Sprites sprite, TypeOfItemRarity rarity, int modelId, int count = 1) : base(id, nameId, level, sprite, rarity, 30, modelId, TypeOfWeapon.Hammer, count)
 {
 }
Exemple #8
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 public AccessoryEquipment(int id, int nameId, int level, Sprites sprite, TypeOfItemRarity rarity, int modelId, int count = 1) : base(id, nameId, level, sprite, rarity, 14, modelId, MaterialOfEquipment.Other, PartOfEquipment.Accessory, count)
 {
 }
Exemple #9
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 public static string WrapString(string text, TypeOfItemRarity color)
 {
     return($"<color={richColorsByRarity[ color ]}>{text}</color>");
 }
Exemple #10
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 public static string RichColor(TypeOfItemRarity rarity)
 {
     return(richColorsByRarity[rarity]);
 }
Exemple #11
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 public CloakSpine(int id, int nameId, int level, Sprites sprite, TypeOfItemRarity rarity, int modelId, int count = 1) : base(id, nameId, level, sprite, rarity, 13, modelId, SpineMode.Cloak, count)
 {
 }
Exemple #12
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 public BowWeapon(int id, int nameId, int level, Sprites sprite, TypeOfItemRarity rarity, int modelId, int count = 1) : base(id, nameId, level, sprite, rarity, 27, modelId, TypeOfWeapon.Bow, count)
 {
 }
Exemple #13
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 protected NormalItem(int id, int nameId, int level, Sprites sprite, TypeOfItemRarity rarity, int descriptionId, int count = 1, int algorithmUseId = -1) : base(id, nameId, level, sprite, rarity, descriptionId, ClassOfItem.Normal, count, algorithmUseId)
 {
 }
Exemple #14
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 public ShouldersEquipment(int id, int nameId, int level, Sprites sprite, TypeOfItemRarity rarity, int modelId, MaterialOfEquipment material, int count = 1) : base(id, nameId, level, sprite, rarity, 22, modelId, material, PartOfEquipment.Shoulders, count)
 {
 }
Exemple #15
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 public StaffWeapon(int id, int nameId, int level, Sprites sprite, TypeOfItemRarity rarity, int modelId, int count = 1) : base(id, nameId, level, sprite, rarity, 31, modelId, TypeOfWeapon.Staff, count)
 {
 }
Exemple #16
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 public WandWeapon(int id, int nameId, int level, Sprites sprite, TypeOfItemRarity rarity, int modelId, int count = 1) : base(id, nameId, level, sprite, rarity, 33, modelId, TypeOfWeapon.Wand, count)
 {
 }
Exemple #17
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 public AxWeapon(int id, int nameId, int level, Sprites sprite, TypeOfItemRarity rarity, int modelId, int count = 1) : base(id, nameId, level, sprite, rarity, 26, modelId, TypeOfWeapon.Ax, count)
 {
     CurrentCharacteristic.PhysicalAttackPower = 50;
 }
Exemple #18
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 protected SpineEquipment(int id, int nameId, int level, Sprites sprite, TypeOfItemRarity rarity, int descriptionId, int modelId, SpineMode mode, int count = 1) : base(id, nameId, level, sprite, rarity, descriptionId, modelId, MaterialOfEquipment.Other, PartOfEquipment.Spine, count)
 {
     Mode     = mode;
     ModeName = Localization.Current.SpineEquipmentModeNames[( int )mode];
 }
Exemple #19
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 public static Color BaseColor(TypeOfItemRarity rarity)
 {
     return(baseColorsByRarity[rarity]);
 }
Exemple #20
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 public DaggerWeapon(int id, int nameId, int level, Sprites sprite, TypeOfItemRarity rarity, int modelId, int count = 1) : base(id, nameId, level, sprite, rarity, 29, modelId, TypeOfWeapon.Dagger, count)
 {
     CurrentCharacteristic.ChanceOfParrying    = 10;
     CurrentCharacteristic.PhysicalAttackPower = 25;
 }
Exemple #21
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 public ShieldSpine(int id, int nameId, int level, Sprites sprite, TypeOfItemRarity rarity, int modelId, int count = 1) : base(id, nameId, level, sprite, rarity, 12, modelId, SpineMode.Shield, count)
 {
     price += 16;
 }
Exemple #22
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 public BrassKnucklesWeapon(int id, int nameId, int level, Sprites sprite, TypeOfItemRarity rarity, int modelId, int count = 1) : base(id, nameId, level, sprite, rarity, 28, modelId, TypeOfWeapon.BrassKnuckles, count)
 {
     CurrentCharacteristic.PhysicalAttackPower = 5;
     CurrentCharacteristic.ChanceOfParrying    = 25;
     CurrentCharacteristic.Speed = 50;
 }