public void SetEnemyType(TypeOfEnemy type) { typeOfEnemy = type; if (typeOfEnemy.GetEnemyTypeTag() != "target") { //InitializePerformanceCalculationMethod(); } }
public string GetTag() { return(typeOfEnemy.GetEnemyTypeTag()); }
public void SetEnemyType(TypeOfEnemy type) { typeOfEnemy = type; if (typeOfEnemy.GetEnemyTypeTag() != "target") { //InitializePerformanceCalculationMethod(); } }
public string GetTag() { return(typeOfEnemy.GetEnemyTypeTag()); }