public static Predicate <Collider> GetConditionByType(TypeEnterTriggerZone type) { switch (type) { case TypeEnterTriggerZone.Unit: return(ConditionsPredicates.ConditionsEnterPlayer); } return(null); }
void Start() { TypeTriggerZone = m_TypeTriggerZone; #if UNITY_EDITOR if (GetComponent <Collider>() == null) { Debug.LogError(GetType() + " error: " + typeof(Collider) + " is null"); } #endif }