private void ButtonPressedEvent(object sender, TypeButtonEventArgs e) { if (sender == this) { if (Selected) { Selected = false; } else { Selected = true; //Set the first queue button to selected if there is one if (m_QueueButtons.Count > 0) { m_QueueButtons[0].SetSelected(); } } } else { Selected = false; } }
private void ButtonPressedEvent(object sender, TypeButtonEventArgs e) { if (sender == this) { if (Selected) { Selected = false; } else { Selected = true; //Set the first queue button to selected if there is one if (m_QueueButtons.Count > 0) { m_QueueButtons[0].SetSelected (); } } } else { Selected = false; } }