Exemple #1
0
 /// <summary>Clears all values from all input TextBoxes.</summary>
 private void Clear()
 {
     TxtLevel1.Clear();
     TxtLevel2.Clear();
     TxtLevel3.Clear();
     TxtLevel4.Clear();
     TxtLevel5.Clear();
     TxtGold.Clear();
 }
Exemple #2
0
        private void BtnDonate_Click(object sender, RoutedEventArgs e)
        {
            int    level1     = Int32Helper.Parse(TxtLevel1.Text.Trim());
            int    level2     = Int32Helper.Parse(TxtLevel2.Text.Trim());
            int    level3     = Int32Helper.Parse(TxtLevel3.Text.Trim());
            int    level4     = Int32Helper.Parse(TxtLevel4.Text.Trim());
            int    level5     = Int32Helper.Parse(TxtLevel5.Text.Trim());
            int    gold       = Int32Helper.Parse(TxtGold.Text.Trim());
            string errorText  = "";
            string donateText = "";

            if (level1 > 0 && GameState.CurrentUser.Henchmen.Level1 >= level1)
            {
                GameState.CurrentGuild.Henchmen.Level1 += level1;
                GameState.CurrentUser.Henchmen.Level1  -= level1;
                TxtLevel1.Clear();
                donateText = string.Join("\n", donateText, $"You donate {level1} Level 1 Henchmen to {GameState.CurrentGuild.Name}.");
            }
            else if (GameState.CurrentUser.Henchmen.Level1 < level1)
            {
                errorText = string.Join("\n", errorText, "You do not have that many Level 1 Henchmen to donate.");
            }
            if (level1 > 0 && GameState.CurrentUser.Henchmen.Level1 >= level1)
            {
                GameState.CurrentGuild.Henchmen.Level1 += level1;
                GameState.CurrentUser.Henchmen.Level1  -= level1;
                TxtLevel1.Clear();
                donateText = string.Join("\n", donateText, $"You donate {level2} Level 2 Henchmen to {GameState.CurrentGuild.Name}.");
            }
            else if (GameState.CurrentUser.Henchmen.Level2 < level2)
            {
                errorText = string.Join("\n", errorText, "You do not have that many Level 2 Henchmen to donate.");
            }
            if (level3 > 0 && GameState.CurrentUser.Henchmen.Level3 >= level3)
            {
                GameState.CurrentGuild.Henchmen.Level3 += level3;
                GameState.CurrentUser.Henchmen.Level3  -= level3;
                TxtLevel3.Clear();
                donateText = string.Join("\n", donateText, $"You donate {level3} Level 3 Henchmen to {GameState.CurrentGuild.Name}.");
            }
            else if (GameState.CurrentUser.Henchmen.Level3 < level3)
            {
                errorText = string.Join("\n", errorText, "You do not have that many Level 3 Henchmen to donate.");
            }
            if (level4 > 0 && GameState.CurrentUser.Henchmen.Level4 >= level4)
            {
                GameState.CurrentGuild.Henchmen.Level4 += level4;
                GameState.CurrentUser.Henchmen.Level4  -= level4;
                TxtLevel4.Clear();
                donateText = string.Join("\n", donateText, $"You donate {level4} Level 4 Henchmen to {GameState.CurrentGuild.Name}.");
            }
            else if (GameState.CurrentUser.Henchmen.Level4 < level4)
            {
                errorText = string.Join("\n", errorText, "You do not have that many Level 4 Henchmen to donate.");
            }
            if (level5 > 0 && GameState.CurrentUser.Henchmen.Level5 >= level5)
            {
                GameState.CurrentGuild.Henchmen.Level5 += level5;
                GameState.CurrentUser.Henchmen.Level5  -= level5;
                TxtLevel5.Clear();
                donateText = string.Join("\n", donateText, $"You donate {level5} Level 5 Henchmen to {GameState.CurrentGuild.Name}.");
            }
            else if (GameState.CurrentUser.Henchmen.Level5 < level5)
            {
                errorText = string.Join("\n", errorText, "You do not have that many Level 5 Henchmen to donate.");
            }
            if (gold > 0 && GameState.CurrentUser.GoldOnHand >= gold)
            {
                GameState.CurrentGuild.Gold      += gold;
                GameState.CurrentUser.GoldOnHand -= gold;
                TxtGold.Clear();
                donateText = string.Join("\n", donateText, $"You donate {gold} gold to {GameState.CurrentGuild.Name}.");
            }
            else if (GameState.CurrentUser.GoldOnHand < gold)
            {
                errorText = string.Join("\n", errorText, "You do not have that many gold to donate.");
            }
            errorText  = errorText.Trim();
            donateText = donateText.Trim();
            if (errorText.Length > 0)
            {
                GameState.DisplayNotification(errorText, "Assassin");
            }
            if (donateText.Length > 0)
            {
                Functions.AddTextToTextBox(TxtDonate, donateText);
            }
        }