/// <summary>
        /// Samples from the model.
        /// </summary>
        /// <param name="truth">The truth.</param>
        /// <param name="players">The players.</param>
        /// <param name="performanceVariance">The performance variance.</param>
        /// <param name="drawMargin">The draw margin.</param>
        /// <returns>
        /// The <see cref="Game" />.
        /// </returns>
        public static Game Sample(Marginals truth, IList <string> players, double performanceVariance, double drawMargin)
        {
            double perf1 = new Gaussian(truth.Skills[players[0]].GetMean(), performanceVariance).Sample();
            double perf2 = new Gaussian(truth.Skills[players[1]].GetMean(), performanceVariance).Sample();

            double       diff    = perf1 - perf2;
            MatchOutcome outcome = diff < drawMargin ? MatchOutcome.Draw : (diff > 0 ? MatchOutcome.Player1Win : MatchOutcome.Player2Win);

            return(TwoPlayerGame.CreateGame(Guid.NewGuid().ToString(), players[0], players[1], outcome));
        }
Exemple #2
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        /// <summary>
        /// Samples from the model.
        /// </summary>
        /// <param name="truth">The truth.</param>
        /// <param name="players">The players.</param>
        /// <param name="performanceVariance">The performance variance.</param>
        /// <returns>The <see cref="Game"/>.</returns>
        public static TwoPlayerGame Sample(Marginals truth, IList <string> players, double performanceVariance)
        {
            double perf1 = new Gaussian(truth.Skills[players[0]].GetMean(), performanceVariance).Sample();
            double perf2 = new Gaussian(truth.Skills[players[1]].GetMean(), performanceVariance).Sample();

            return(TwoPlayerGame.CreateGame(
                       Guid.NewGuid().ToString(),
                       players[0],
                       players[1],
                       perf1 > perf2 ? MatchOutcome.Player1Win : MatchOutcome.Player2Win));
        }
Exemple #3
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        /// <summary>
        /// Creates the toy inputs.
        /// </summary>
        /// <param name="matchOutcomes">The match outcomes.</param>
        /// <returns>The <see cref="Inputs{TwoPlayerGame}"/>.</returns>
        public static Inputs <TwoPlayerGame> CreateToyInputs(IEnumerable <MatchOutcome> matchOutcomes)
        {
            var inputs = new Inputs <TwoPlayerGame>
            {
                Mu    = 120,
                Sigma = 40,
                Beta  = 5,
                Gamma = 1.2,
                Games = new KeyedCollectionWithFunc <string, TwoPlayerGame>(ia => ia.Id),
            };

            inputs.Games.AddRange(matchOutcomes.Select((ia, i) => TwoPlayerGame.CreateGame(i.ToString("N"), Jill, Fred, ia)));

            return(inputs);
        }