void Awake() { playerActionControl = new TwoPlayerActionControl(); canvas = canvas1; canvas.enabled = true; canvas2.enabled = false; currentMessage = 1; int i = 0; //typingSound=canvas.GetComponent<AudioSource>().clip; }
void Awake() { playerActionControl = new TwoPlayerActionControl(); gameManager = FindObjectOfType <gameManagerScript>(); anim = GetComponent <Animator>(); }
void Awake() { playerActionControl = new TwoPlayerActionControl(); anim = GetComponent <Animator>(); }