public void GameOver() { WheelRot [] wheel = gameObject.GetComponentsInChildren <WheelRot> (); foreach (WheelRot w in wheel) { w.carStatus = WheelRot.CarStatus.stop; } TweenTransform tt = Camera.main.GetComponent <TweenTransform> (); tt.to = cameraOrigin.transform; tt.Toggle(); EventDelegate.Add(tt.onFinished, ReuseCameraScript); }