public Task MoveSquareTask(Square start, Square end) { Square s = (Square)GameObject.Instantiate(topSquare); s.Hide(); s.transform.SetParent(start.transform.parent); s.transform.localScale = start.transform.localScale; s.transform.localPosition = start.transform.localPosition; s.number = start.number; TweenTask tt = new TweenTask(delegate() {//方块插值缩放 TweenLocalPosition tp = TweenLocalPosition.Begin(s.gameObject, 0.2f, end.transform.localPosition); return(tp); }); TaskManager.PushFront(tt, delegate { s.Show(); s.ShowWithColor(); start.HideWithColor(); }); TaskManager.PushBack(tt, delegate { GameObject.DestroyObject(s.gameObject); }); return(tt); }
public static T AddRunningCutscene <T>(T cutscene) where T : Tween { var tweenTask = new TweenTask(cutscene); RunningCutscenes.Add(tweenTask); return(cutscene); }
/// <summary> /// Adds a task to the task pool /// </summary> /// <param name="data"></param> public void AddTask(TweenData data, bool notOverrideExistingTask = default(bool)) { // Remove existing data if applicable if (!notOverrideExistingTask) { RemoveExisitingData(data); } // Fixing duration if (data.duration < 0.0f) { data.duration = 0.0f; } // Fixing mod if (!data.modifyPosition && !data.modifyAngle && !data.modifyScale) { Debug.LogWarning("Task on: " + data.actor + " | No modification was tasked. Defaulting to modifying position."); data.modifyPosition = true; } // Build task TweenTask newTask = new TweenTask { tweenData = data, elaspedTime = 0.0f, }; taskPool.Add(newTask); Debug.Log("New tasked added for " + data.actor); StartTasks(); }
public Task moveTask(int number, Vector2 begin, Vector2 end) { TaskSet ts = new TaskSet(); Square s = (Square)GameObject.Instantiate(_phototype); Square b = this.getSquare((int)(begin.x), (int)(begin.y)); Square e = this.getSquare((int)(end.x), (int)(end.y)); s.transform.SetParent(b.transform.parent); s.transform.localScale = b.transform.localScale; s.transform.localPosition = b.transform.localPosition; s.show(); s.number = number; b.hide(); TweenTask tt = new TweenTask(delegate() { return(TweenLocalPosition.Begin(s.gameObject, 0.5f, e.transform.localPosition)); }); TweenTask t2 = new TweenTask(delegate() { return(TweenRotation.Begin(s.gameObject, 0.5f, Quaternion.AngleAxis((begin.x - end.x) * 90.0f, Vector3.up))); }); ts.push(tt); ts.push(t2); TaskManager.PushBack(ts, delegate { GameObject.DestroyObject(s.gameObject); }); return(ts); }
public Task MoveTask(int number, Vector2 begin, Vector2 end) { Square s = GameObject.Instantiate(phototype); Square b = this.GetSquare((int)begin.x, (int)begin.y); Square e = this.GetSquare((int)end.x, (int)end.y); s.transform.parent = b.transform.parent; s.transform.localPosition = b.transform.localPosition; s.transform.localScale = b.transform.localScale; s.Number = number; s.Show(); b.Hide(); TweenTask tt = new TweenTask(delegate { return(TweenLocalPosition.Begin(s.gameObject, 1f, e.transform.localPosition)); }); TaskManager.PushBack(tt, delegate { GameObject.Destroy(s.gameObject); }); return(tt); }
private State getReset(){ State state = TaskState.Create (delegate() { Task task = new TweenTask(delegate() { Tween tween = TweenValue.Begin(this.gameObject, 0.1f, pose_, 0f, delegate(float v) { this.refreshPose(v); }); return tween; }); TaskManager.PushFront(task,delegate() { int idx = offset(this.pose_); if(idx + this._list[0]._index > 0){ idx = -this._list[0]._index; } if(idx + this._list[this._list.Count -1]._index < 0){ idx = -this._list[this._list.Count -1]._index; } for (int i = 0; i < this._list.Count; ++i) { this._list[i]._index += idx; } this.pose_ = this.pose_ - idx * _distance; }); TaskManager.PushBack(task, delegate { this.pose_ = 0; }); return task; }, this.fsm_, "input"); return state; }
public Task showTask() { TweenTask task = new TweenTask (delegate { return TweenLocalPosition.Begin(this.gameObject, 0.3f, new Vector3(0, 0, 0)); }); return task; }
private Task resetTask() { TweenTask tt = new TweenTask(delegate() { return(TweenLocalPosition.Begin(this.gameObject, 0.01f, Vector3.zero)); }); return(tt); }
internal Task draw() { Task task = new TweenTask(delegate { return(TweenRotation.Begin(_offset, 0.3f, Quaternion.EulerAngles(0, 0, 0))); }); return(task); }
internal Task hide() { Task task = new TweenTask(delegate { return(TweenLocalPosition.Begin(_offset, 0.3f, new Vector3(0, 2, 0))); }); return(task); }
internal Task show() { Task task = new TweenTask(delegate { return(TweenLocalPosition.Begin(_offset, 0.3f, Vector3.zero)); }); return(task); }
private Task partTask(GameObject obj, Transform transform, float duration) { TweenTask tt = new TweenTask(delegate() { Debug.Log(transform.name); Tween tween = TweenTransform.Begin(obj, duration, transform); tween.method = _method; return(tween); }); return(tt); }
public Task show(float alpha = 1.0f) { TweenTask task = new TweenTask(delegate() { return(TweenGroupAlpha.Begin(cg_.gameObject, 0.3f, alpha)); }); TaskManager.PushFront(task, delegate() { gr_.enabled = true; }); return(task); }
/// <summary> /// /// </summary> /// <param name="data"></param> void RemoveExisitingData(TweenData data) { for (int t = 0; t < taskPool.Count; t++) { TweenTask task = taskPool[t]; if (data.actor == task.tweenData.actor) { taskPool.Remove(task); } } }
public Task goout() { Task task = new TweenTask(delegate() { TweenWorldPosition t = TweenWorldPosition.Begin(_fly, 0.8f, _up); return(t); }); TaskManager.PushFront(task, delegate { _fly.transform.position = _mid; }); return(task); }
public Task comein() { Task task = new TweenTask(delegate() { TweenWorldPosition t = TweenWorldPosition.Begin(_fly, 0.9f, _mid); return(t); }); TaskManager.PushFront(task, delegate { _fly.transform.position = _down; }); return(task); }
public Task hide() { TweenTask task = new TweenTask(delegate() { return(TweenGroupAlpha.Begin(cg_.gameObject, 0.3f, 0.0f)); }); TaskManager.PushFront(task, delegate() { // Debug.Log("((())^^^^"); gr_.enabled = false; }); return(task); }
public Task removeTask() { TweenTask task = new TweenTask(delegate { TweenScale tween = TweenScale.Begin(this.gameObject, 0.2f, Vector3.zero); return(tween); }); TaskManager.PushBack(task, delegate { this.hide(); this.gameObject.transform.localScale = Vector3.one; }); return(task); }
public Task endTask() { TweenTask tt = new TweenTask(delegate { return(TweenGroupAlpha.Begin(_view.end.gameObject, 0.3f, 1.0f)); }); TaskManager.PushFront(tt, delegate { _view.end._cg.alpha = 0; _view.end._score.text = _model.score.ToString(); _view.end.gameObject.SetActive(true); }); return(tt); }
private Task listTask() { TweenTask tt = new TweenTask(delegate() { _line.SetActive(true); Tween tween = TweenScale.Begin(this._line, _time, new Vector3(1, _length, 1)); return(tween); }); TaskManager.PushFront(tt, delegate { this._line.transform.localScale = new Vector3(1, 0, 1); }); return(tt); }
public Task inCap() { TaskSet ts = new TaskSet(); TweenTask left = new TweenTask(delegate() { return(TweenRotation.Begin(_capLeft, 1.0f, Quaternion.Euler(0, 0, 0))); }); ts.push(left); TweenTask right = new TweenTask(delegate() { return(TweenRotation.Begin(_capRight, 1.0f, Quaternion.Euler(0, 0, 0))); }); ts.push(right); return(ts); }
public Task inFire() { TaskSet ts = new TaskSet(); TweenTask left = new TweenTask(delegate() { return(TweenLocalPosition.Begin(_fireLeft, 1.0f, new Vector3(0, 0, 0))); }); ts.push(left); TweenTask right = new TweenTask(delegate() { return(TweenLocalPosition.Begin(_fireRight, 1.0f, new Vector3(0, 0, 0))); }); ts.push(right); return(ts); }
public Task hide() { TweenTask task = new TweenTask ( delegate { TweenGroupAlpha alpha = TweenGroupAlpha.Begin(_cg.gameObject, 0.15f, 0.0f); return(alpha); } ); TaskManager.PushBack(task, delegate { this.gameObject.SetActive(false); }); return(task); }
private Task inWing() { TaskSet ts = new TaskSet(); TweenTask left = new TweenTask(delegate() { return(TweenLocalPosition.Begin(_wingLeft, 1.0f, new Vector3(0, 0, 0))); }); ts.push(left); TweenTask right = new TweenTask(delegate() { return(TweenLocalPosition.Begin(_wingRight, 1.0f, new Vector3(0, 0, 0))); }); ts.push(right); return(ts); }
/// <summary> /// 移动坐标位置 /// </summary> /// <param name="number">方块中的数字</param> /// <param name="begin">移动的开始位置</param> /// <param name="end">移动后的结束位置</param> /// <returns></returns> public GDGeek.Task MoveTask(int number, Vector2 begin, Vector2 end) { Square temp = (Square)Instantiate(origin); Square b = this.GetSquare((int)begin.x, (int)begin.y); Square e = this.GetSquare((int)end.x, (int)end.y); temp.transform.parent = b.transform.parent; temp.transform.localScale = b.transform.localScale; temp.transform.localPosition = b.transform.localPosition; temp.Show(); temp.Number = number.ToString(); b.Hide(); //将开始的隐藏 //利用缓动任务将此运动加入该任务中 TweenTask tt = new TweenTask(delegate { return(TweenLocalPosition.Begin(temp.gameObject, 0.5f, e.transform.localPosition)); }); TaskManager.PushBack(tt, () => { Destroy(temp.gameObject); }); return(tt); }
public override void AddComponents() { base.AddComponents(); if (region != null) { Width = region.Width; Height = region.Height; var component = new ScalableSliceComponent(region); AddComponent(component); component.Scale = Vector2.Zero; component.Origin = new Vector2(Width / 2, Height / 2); task = Tween.To(1f, component.Scale.X, x => component.Scale = new Vector2(x), 0.25f, Ease.BackOut); } else { var size = Font.Medium.MeasureString(text); Width = size.Width; Height = size.Height; var component = new TextGraphicsComponent(text); AddComponent(component); component.Scale = 0; task = Tween.To(component, new { Scale = 1.3f }, 0.25f, Ease.BackOut); } Depth = Layers.InGameUi; CenterX = entity.CenterX + offset; Y = entity.Y - Height; y = 12; Tween.To(0, y, x => y = x, 0.2f); UpdatePosition(); }
public Task moveTask(int number, Vector2 begin, Vector2 end) { Debug.Log("move"); Square s = (Square)GameObject.Instantiate(_phototype); Square b = this.getSquare((int)(begin.x), (int)(begin.y)); Square e = this.getSquare((int)(end.x), (int)(end.y)); Debug.Log(end); s.transform.parent = b.transform.parent; s.transform.localScale = b.transform.localScale; s.transform.localPosition = b.transform.localPosition; s.show(); s.number = number; b.hide(); TweenTask tt = new TweenTask(delegate() { return(TweenLocalPosition.Begin(s.gameObject, 0.5f, e.transform.localPosition)); }); TaskManager.PushBack(tt, delegate { GameObject.DestroyObject(s.gameObject); }); return(tt); }
public override void AddComponents() { base.AddComponents(); string text; if (Locale.Current == "de" || Locale.Current == "it") { text = item.Hidden ? "???" : (item.Scourged ? $"{item.Name} ({Locale.Get("scourged")})" : item.Name); } else { text = item.Hidden ? "???" : (item.Scourged ? $"{Locale.Get("scourged")} {item.Name}" : item.Name); } var size = Font.Medium.MeasureString(text); Width = size.Width; Height = size.Height; var component = new TextGraphicsComponent(text); AddComponent(component); component.Scale = 0; task = Tween.To(component, new { Scale = 1.3f }, 0.25f, Ease.BackOut); y = 12; Tween.To(0, y, x => y = x, 0.2f); UpdatePosition(); if (item.Scourged) { component.Color = Palette.Default[ItemGraphicsComponent.ScourgedColorId]; } }
private State getSelect() { StateWithEventMap select = TaskState.Create(delegate { TweenTask tt = new TweenTask(delegate() { TweenLocalPosition tlp = TweenLocalPosition.Begin(this._offset, 0.3f, new Vector3(-_select * Jianju_, 0, 0)); return(tlp); }); //TweenLocalPosition(); /* * Task task = new Task(); * task.init = delegate { * Debug.Log(_select); * }; * return task;*/ return(tt); }, fsm_, "normal"); select.onStart += delegate { // Debug.Log("select"); }; return(select); }
Task inRocket() { TaskSet ts = new TaskSet(); TweenTask left = new TweenTask(delegate() { return(TweenRotation.Begin(_rocketLeft, 1.0f, Quaternion.Euler(0, 0, 0))); }); ts.push(left); TweenTask right = new TweenTask(delegate() { return(TweenRotation.Begin(_rocketRight, 1.0f, Quaternion.Euler(0, 0, 0))); }); ts.push(right); TweenTask end = new TweenTask(delegate() { return(TweenLocalPosition.Begin(_end, 1.0f, new Vector3(0, 0, -3))); }); ts.push(end); return(ts); }
void UpdateTasks() { /**************************************************************** * Task Loop * ****************************************************************/ for (int t = 0; t < taskPool.Count; t++) { TweenTask task = taskPool[t]; // Calculate progress float progress = Mathf.Clamp01(task.elaspedTime / task.tweenData.duration); Debug.Log(progress); // Calculate eased value from 0.0f to 1.0f float easedValue = EasingFunction.GetEasingFunction(task.tweenData.func) /*EasingFunction*/ (0.0f, 1.0f, progress); // Clamps eased value if asked for (IDK why you would need this, but it's there for people to enjoy!) if (task.tweenData.isClamped) { easedValue = Mathf.Clamp01(easedValue); } /**************************************************************** * Modification Section * ****************************************************************/ // Modding position if (task.tweenData.modifyPosition) { // Calculate actor lerped position via. ease Vector3 newPosition = Vector3.LerpUnclamped( task.tweenData.startPosition, task.tweenData.endPosition, easedValue ); // Apply new position to actor task.tweenData.actor.position = newPosition; } // Modding angle if (task.tweenData.modifyAngle) { // Calculate actor lerped angle via. ease Quaternion newAngle = Quaternion.LerpUnclamped(task.tweenData.startRotation, task.tweenData.endRotation, easedValue ); // Apply new angle to actor task.tweenData.actor.rotation = newAngle; } // Modding Scale if (task.tweenData.modifyAngle) { // Calculate actor lerped scale via. ease Vector3 newScale = Vector3.LerpUnclamped( task.tweenData.startScale, task.tweenData.endScale, easedValue ); // Apply new scale to actor task.tweenData.actor.localScale = newScale; } task.elaspedTime += Time.deltaTime; // Removes task when it's finished if (task.elaspedTime >= task.tweenData.duration) { taskPool.Remove(task); } } }