Exemple #1
0
        protected override void Awake()
        {
            base.Awake();

            m_containerType = ContainerType.Control;
            m_controlType   = ControlType.IMCDropdown;
#if UNITY_EDITOR
            if (!Application.isPlaying)
            {
                return;
            }
#endif

            m_AlphaTweenRunner = new TweenRunner <FloatTween>();
            m_AlphaTweenRunner.Init(this);

            if (m_CaptionImage)
            {
                m_CaptionImage.enabled = (m_CaptionImage.sprite != null);
            }

            if (m_Template)
            {
                m_Template.gameObject.SetActive(false);
            }
        }
 protected AccordionElement()
 {
     if (m_FloatTweenRunner == null)
     {
         m_FloatTweenRunner = new TweenRunner <FloatTween>();
     }
     m_FloatTweenRunner.Init(this);
 }
 private void Awake()
 {
     _floatTweenRunner = new TweenRunner<FloatTween>();
     _floatTweenRunner.Init(this);
     _canvasGroup = GetComponent<CanvasGroup>();
     // Ensure it starts faded out
     _canvasGroup.alpha = 0f;
 }
Exemple #4
0
 protected UIImage()
 {
     if (m_ColorTweenRunner == null)
     {
         m_ColorTweenRunner = new TweenRunner <ColorTween>();
     }
     m_ColorTweenRunner.Init(this);
 }
Exemple #5
0
 // Called by Unity prior to deserialization,
 // should not be called by users
 protected Graphic()
 {
     if (m_ColorTweenRunner == null)
     {
         m_ColorTweenRunner = new TweenRunner <ColorTween>();
     }
     m_ColorTweenRunner.Init(this);
     useLegacyMeshGeneration = true;
 }
Exemple #6
0
    // Called by Unity prior to deserialization,
    // should not be called by users
    ProgressBarController()
    {
        if (m_FloatTweenRunner == null)
        {
            m_FloatTweenRunner = new TweenRunner <FloatTween>();
        }

        m_FloatTweenRunner.Init(this);
    }
    protected virtual void Awake()
    {
        m_FloatTweenRunner = new TweenRunner <FloatTween>();
        m_FloatTweenRunner.Init(this);

        m_ColorTweenRunner = new TweenRunner <ColorTween>();
        m_ColorTweenRunner.Init(this);

        m_VectorTweenRunner = new TweenRunner <VectorTween>();
        m_VectorTweenRunner.Init(this);
    }
        protected override void Awake()
        {
#if UNITY_EDITOR
            if (!Application.isPlaying)
            {
                return;
            }
#endif

            m_AlphaTweenRunner = new TweenRunner <FloatTween>();
            m_AlphaTweenRunner.Init(this);

            if (_template)
            {
                _template.gameObject.SetActive(false);
            }
        }
 protected override void Start()
 {
     m_AlphaTweenRunner = new TweenRunner <FloatTween>();
     m_AlphaTweenRunner.Init(this);
     base.Start();
 }