Exemple #1
0
        private void StartAnimation(ItemState p_state)
        {
            float __start  = (p_state == ItemState.Enabled) ? 1f : 0.2f;
            float __finish = (p_state == ItemState.Enabled) ? 0.2f : 1f;

            _nodeOpenAnimation?.Cancel();
            _nodeOpenAnimation = Tween.FloatTo(__start, __finish, .25f, EaseType.LINEAR, (float p_value) =>
            {
                transform.localScale = new Vector3(1f, p_value, 1f);
            });
        }
Exemple #2
0
        protected void StartAnimation(ViewAnimations p_animation, Action p_action)
        {
            float __startValue, __endValue;

            switch (p_animation)
            {
            case ViewAnimations.Show:
                __startValue = 0f;
                __endValue   = 1f;
                break;

            case ViewAnimations.Hide:
                __startValue = 1f;
                __endValue   = 0f;
                break;

            default:
                throw new NotImplementedException($"Animation {p_animation} not implemented.");
            }

            _nodeAnimation?.Cancel();
            _nodeAnimation          = Tween.FloatTo(__startValue, __endValue, GameSettings.MENU_ANIMATION_DURATION, EaseType.LINEAR, Animate);
            _nodeAnimation.onFinish = p_action;
        }