/// <summary> /// Start the tweening operation. /// </summary> static public TweenLineRenderer Begin(GameObject go, float duration, List <Vector3> posFrom, List <Vector3> posTo) { TweenLineRenderer comp = UITweener.Begin <TweenLineRenderer>(go, duration); comp.lRenderer = go.GetComponent <LineRenderer>(); if (comp.lRenderer == null) { return(null); } if (posFrom.Count != posTo.Count) { return(null); } comp.lRenderer.SetVertexCount(posFrom.Count); comp.from = posFrom; comp.to = posTo; for (int i = 0, d = posFrom.Count; i < d; i++) { comp.lRenderer.SetPosition(i, posFrom[i]); } if (duration <= 0f || comp.from.Count == 0) { comp.Sample(1f, true); comp.enabled = false; } return(comp); }
public void UpdateLinks() { if (m_renderer != null) { m_renderer.material = this.material; m_renderer.useWorldSpace = false; m_renderer.SetVertexCount(2); m_renderer.SetWidth(this.weight, this.weight); m_renderer.SetColors(this.colorFrom, this.colorTo); List <Vector3> iPosFrom = new List <Vector3>(); List <Vector3> iPosTo = new List <Vector3>(); iPosFrom.Add(this.posFrom); iPosFrom.Add(this.posFrom); iPosTo.Add(this.posFrom); iPosTo.Add(this.posTo); TweenLineRenderer.Begin(this.lineInstance.gameObject, this.TweeningDuration, iPosFrom, iPosTo); } }