/// <summary> /// Start the tweening operation. /// </summary> static public TweenFillcount Begin(UISprite uSprite, float duration, float fillAmount) { TweenFillcount comp = UITweener.Begin <TweenFillcount>(uSprite.gameObject, duration); comp.from = uSprite.fillAmount; comp.to = fillAmount; if (duration <= 0f) { comp.Sample(1f, true); comp.enabled = false; } return(comp); }
public override void OnInspectorGUI() { GUILayout.Space(6f); NGUIEditorTools.SetLabelWidth(120f); TweenFillcount tw = target as TweenFillcount; GUI.changed = false; float from = EditorGUILayout.FloatField("From", tw.from); float to = EditorGUILayout.FloatField("To", tw.to); bool bInvert = EditorGUILayout.Toggle("Invert Fill", tw.invertFill); UISprite.FillDirection fillDir = (UISprite.FillDirection)EditorGUILayout.EnumPopup("Fill Direction", tw.fillDir); if (from < 0) { from = 0; } if (to < 0) { to = 0; } if (GUI.changed) { NGUIEditorTools.RegisterUndo("Tween Change", tw); tw.from = from; tw.to = to; tw.invertFill = bInvert; tw.fillDir = fillDir; tw.bInit = false; UnityEditor.EditorUtility.SetDirty(tw); } DrawCommonProperties(); }