internal MeshFrame(int startFrame, MeshFrameData f) { StartFrame = startFrame; Offset = f.Offset; Vertices = f.Vertices; TweenCurve = f.TweenEasing == null ? new NoTweenCurve() : TweenFactory.FromArray(f.TweenCurve); }
internal SlotFrame(int startFrame, SlotFrameData f) { StartFrame = startFrame; DisplayIndex = f.DisplayIndex; ZOrder = f.Z; Color = f.Color; TweenCurve = f.TweenEasing == null ? new NoTweenCurve() : TweenFactory.FromArray(f.TweenCurve); }
internal BoneFrame(int startFrame, BoneFrameData f) { StartFrame = startFrame; Transform = new DbTransform(f.Transform); TweenCurve = f.TweenEasing == null ? new NoTweenCurve() : TweenFactory.FromArray(f.TweenCurve); }