Exemple #1
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 public TweakableFloat(string name, float val, float min, float max)
 {
     base.TweakableName = name;
     Min         = min;
     Max         = max;
     Float.Value = val;
     TweakableManagerUI.RegisterTweakable(this);
 }
Exemple #2
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 public TweakableInt(string name, int val, int min, int max)
 {
     base.TweakableName = name;
     Min       = min;
     Max       = max;
     Int.Value = val;
     TweakableManagerUI.RegisterTweakable(this);
 }
Exemple #3
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    public void OnSelected()
    {
        TweakableManagerUI tweakableManagerUI = UnityEngine.Object.FindObjectOfType(typeof(TweakableManagerUI)) as TweakableManagerUI;

        if (tweakableManagerUI != null)
        {
            tweakableManagerUI.ChangeTab(m_text.text);
        }
    }
Exemple #4
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 public TweakableInputField(string name, string text)
 {
     base.TweakableName = name;
     Input.Value        = text;
     TweakableManagerUI.RegisterTweakable(this);
 }
Exemple #5
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 public TweakableTrigger(string name, KeyCode key = KeyCode.Escape)
 {
     base.TweakableName = name;
     TweakableManagerUI.RegisterTweakable(this);
     m_keyShortCut = key;
 }
Exemple #6
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 public TweakableLabel(string name, string text)
 {
     base.TweakableName = name;
     Text.Value         = text;
     TweakableManagerUI.RegisterTweakable(this);
 }
Exemple #7
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 public TweakableBool(string name, bool b)
 {
     base.TweakableName = name;
     Bool.Value         = b;
     TweakableManagerUI.RegisterTweakable(this);
 }