Exemple #1
0
    void Gray()
    {
        WhiteCam.active = BlackCam.active = true;
        SelectionWindow.SetActiveRecursively(false);
        gameState          = GameState.PlayGame;
        currentPlayMode    = CurrentPlayMode.Grey;
        time               = Time.timeSinceLevelLoad;
        CharWRender.active = CharBRender.active = true;

        TutorialWindow.SetActiveRecursively(true);
    }
Exemple #2
0
 void White()
 {
     WhiteCam.active = BlackCam.active = false;
     MainCam.active  = true;
     ActivateBlackMode(false);
     ActivateWhiteMode(true);
     SelectionWindow.SetActiveRecursively(false);
     gameState = GameState.PlayGame;
     GameManager.currentPlayMode = CurrentPlayMode.White;
     time = Time.timeSinceLevelLoad;
     CharWRender.active = true;
     CharBRender.active = false;
     TutorialWindow.SetActiveRecursively(true);
 }
Exemple #3
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 void Replay()
 {
     gameState = GameState.PlayGame;
     time      = Time.timeSinceLevelLoad;
     Character.SetActiveRecursively(true);
     GameOverWindow.SetActiveRecursively(false);
     TutorialWindow.SetActiveRecursively(true);
     if (currentPlayMode == CurrentPlayMode.Black)
     {
         CharWRender.active = false;
     }
     if (currentPlayMode == CurrentPlayMode.White)
     {
         CharBRender.active = false;
     }
 }
Exemple #4
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    void Awake()
    {
        BlackMat.color = new Color(BlackMat.color.r, BlackMat.color.g, BlackMat.color.b, 1f);
        WhiteMat.color = new Color(WhiteMat.color.r, WhiteMat.color.g, WhiteMat.color.b, 1f);
        gameState      = GameState.OpeningWindow;
        OpeningWindow.SetActiveRecursively(true);
        GameOverWindow.SetActiveRecursively(false);
        SelectionWindow.SetActiveRecursively(false);
        TutorialWindow.SetActiveRecursively(false);


        BlackCam.camera.rect = new Rect(0.5f, 0, 0.5f, 1);
        WhiteCam.camera.rect = new Rect(0, 0, 0.5f, 1);

        MainCam.camera.rect = new Rect(0, 0, 1, 1);
        MainCam.active      = true;
        BlackCam.active     = WhiteCam.active = false;
        //fb = fbsuccess.GetComponent<UILabel>();

        deathLbl.text = "You died: @ time(s)!";
        timeLbl.text  = "Your max time: @";

        //White();
    }
Exemple #5
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    void GameOver()
    {
        deaths++;
        float timer = Time.timeSinceLevelLoad - time;

        if (timer > maxTime)
        {
            maxTime = timer;
        }
        string minutes = Mathf.Floor(maxTime / 60).ToString("00");
        string seconds = (maxTime % 60).ToString("00");

        gameState = GameState.GameOver;
        OpeningWindow.SetActiveRecursively(false);
        GameOverWindow.SetActiveRecursively(true);

        /* (fb.color == Color.red)
         *  fbpost.SetActiveRecursively(false);*/
        deathLbl.text = "You died: @ time(s)!";
        timeLbl.text  = "Your max time: @";
        deathLbl.text = deathLbl.text.Replace("@", deaths.ToString());
        timeLbl.text  = timeLbl.text.Replace("@", minutes + " minutes " + seconds + " seconds");
        TutorialWindow.SetActiveRecursively(false);
    }