public void activateTutorial(TutorialSplashScreen t)
    {
        GameManager.inputController.disableInputController ();
        //Fade In

        currentTutorial = getTutorialSplashScreen (t);
        currentTutorial.SetActive (true);
        isActive = true;
        currentTutorial.GetComponent<CanvasGroup>().alpha = 0f;
        timer = 0f;
        fadingIn = true;
        //Fade Out
    }
 private GameObject getTutorialSplashScreen(TutorialSplashScreen t)
 {
     if (t.Equals (TutorialSplashScreen.HowToMove)) {
         return howToMove;
     }else if (t.Equals (TutorialSplashScreen.HowToAttack)) {
         return howToAttack;
     }else if (t.Equals (TutorialSplashScreen.HowToDash)) {
         return howToDash;
     }else if (t.Equals (TutorialSplashScreen.HowToThrow)) {
         return howToThrow;
     }else if (t.Equals (TutorialSplashScreen.HowToKame)) {
         return howToKame;
     }else if (t.Equals (TutorialSplashScreen.HowToSpaceJump)) {
         return howToSpaceJump;
     }else if (t.Equals (TutorialSplashScreen.HowToSpaceJumpOrbit)) {
         return howToSpaceJumpOrbit;
     }else if (t.Equals (TutorialSplashScreen.HowToDragonslide)) {
         return howToDragonslide;
     }
     return null;
 }