IEnumerator ProgressionCheck1() { //start of the first tutorial TutorialSpawning.onSpawnGecko(); yield return(new WaitForSeconds(2.5f)); TogglePauseCharacters(true); _tutorialPanels[0].gameObject.SetActive(true); _tutorialCount = 0; _couldSkip = true; }
IEnumerator ProgressionCheck3() { //start of the 3e tutorial yield return(new WaitForSeconds(4f)); TutorialSpawning.onSpawnComododragon(); yield return(new WaitForSeconds(1.5f)); TogglePauseCharacters(true); _tutorialPanels[2].gameObject.SetActive(true); _tutorialCount = 3; _couldSkip = true; }