Exemple #1
0
    IEnumerator IEState(STATE st)
    {
        fade.Range = 0;
        fade.gameObject.SetActive(true);
        yield return(null);

        float delta = 0f;

        while (delta <= 1f)
        {
            delta     += Mathf.Clamp01(Time.deltaTime * spd);
            fade.Range = delta;
            yield return(null);
        }

        switch (state)
        {
        case STATE.title: title.Close(); break;

        case STATE.tutorial: tutorial.Close(); break;

        case STATE.Game: card.Close(); break;

        case STATE.Result: result.Close(); break;
        }
        state = st;
        switch (state)
        {
        case STATE.title: title.Init(); score = 0; break;

        case STATE.tutorial: tutorial.Init(); break;

        case STATE.Game: card.Init(); break;

        case STATE.Result: result.Init(); break;
        }

        delta = 0f;
        while (delta <= 1f)
        {
            delta     += Mathf.Clamp01(Time.deltaTime * spd);
            fade.Range = 1 - delta;
            yield return(null);
        }

        yield return(null);

        fade.gameObject.SetActive(false);
        fade.Range = 0;
    }