void Awake() { score = FindObjectOfType <Score>(); store = FindObjectOfType <StoreSkins>(); AdMan = FindObjectOfType <AdManager>(); tutorialCube = FindObjectOfType <TutorialCube>(); Load(); }
private TutorialCube GenerateCube(GameObject cubePrefab) { GameObject go = Instantiate(cubePrefab) as GameObject; go.AddComponent <TutorialCube>(); TutorialCube tutorialCube = go.GetComponent <TutorialCube>(); return(tutorialCube); }