public static void SendTutorStateMessage(this Player player, TutorStateMessage val) { SendTutorStateMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val); }
public static void SendTutorStateMessage(MessageDestination destination, IntPtr playerEntity, TutorStateMessage val) { SendTutorStateMessage(destination, IntPtr.Zero, playerEntity ); }
public static void SendTutorStateMessage(MessageDestination destination, TutorStateMessage val) { SendTutorStateMessage(destination, IntPtr.Zero, IntPtr.Zero ); }
public static void SendTutorStateMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, TutorStateMessage val) { SendTutorStateMessage(destination, floatValue,playerEntity ); }