public static void SendTutorStateMessage(this Player player, TutorStateMessage val)
 {
     SendTutorStateMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val);
 }
 public static void SendTutorStateMessage(MessageDestination destination, IntPtr playerEntity, TutorStateMessage val)
 {
     SendTutorStateMessage(destination, IntPtr.Zero, playerEntity );
 }
 public static void SendTutorStateMessage(MessageDestination destination, TutorStateMessage val)
 {
     SendTutorStateMessage(destination, IntPtr.Zero, IntPtr.Zero );
 }
 public static void SendTutorStateMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, TutorStateMessage val)
 {
     SendTutorStateMessage(destination, floatValue,playerEntity );
 }