Exemple #1
0
 public override void End()
 {
     base.End();
     if (pawnMrResetti != null)
     {
         TutoManager.UnSpawn(pawnMrResetti);
     }
     if (TutoManager.s_instance.TutoPanelInstance != null)
     {
         Destroy(TutoManager.s_instance.TutoPanelInstance);
     }
     TutoManager.s_instance.GetComponent <SeqLowHunger>().AlreadyPlayed = true;
     TutoManager.s_instance.PlayingSequence = null;
 }
Exemple #2
0
 public override void End()
 {
     base.End();
     selectedKeepersPanel.SetActive(true);
     if (pawnMrResetti != null)
     {
         TutoManager.UnSpawn(pawnMrResetti);
     }
     if (TutoManager.s_instance.TutoPanelInstance != null)
     {
         Destroy(TutoManager.s_instance.TutoPanelInstance);
     }
     TutoManager.s_instance.GetComponent <SeqFirstMove>().AlreadyPlayed = true;
     TutoManager.s_instance.PlayingSequence = null;
 }
 public override void End()
 {
     base.End();
     if (pawnMrResetti != null)
     {
         TutoManager.UnSpawn(pawnMrResetti);
     }
     if (TutoManager.s_instance.TutoPanelInstance != null)
     {
         Destroy(TutoManager.s_instance.TutoPanelInstance);
     }
     if (TutoManager.s_instance.waitForFeedSlotAppearance)
     {
         TutoManager.s_instance.GetComponent <SeqAshleyLowHunger>().position = -1;
     }
     TutoManager.s_instance.GetComponent <SeqAshleyLowHunger>().AlreadyPlayed = !TutoManager.s_instance.waitForFeedSlotAppearance;
     TutoManager.s_instance.PlayingSequence = null;
 }
Exemple #4
0
    public override void End()

    {
        base.End();

        if (pawnMrResetti != null)
        {
            TutoManager.UnSpawn(pawnMrResetti);
        }

        if (TutoManager.s_instance.TutoPanelInstance != null)
        {
            Destroy(TutoManager.s_instance.TutoPanelInstance);
        }



        for (int i = 0; i < GameManager.Instance.AllKeepersList.Count; i++)

        {
            if (GameManager.Instance.AllKeepersList[i].GetComponent <Behaviour.MentalHealthHandler>() != null)
            {
                GameManager.Instance.AllKeepersList[i].GetComponent <Behaviour.MentalHealthHandler>().SelectedMentalHealthUI.SetActive(true);
            }
        }


        if (isLaunchedDuringASnowEvent)
        {
            foreach (PawnInstance pi in TileManager.Instance.KeepersOnTile[GameManager.Instance.ActiveTile])
            {
                if (pi.GetComponent <Behaviour.MentalHealthHandler>() != null)
                {
                    pi.GetComponent <Behaviour.MentalHealthHandler>().CurrentMentalHealth -= 5;
                }
            }
        }

        EventManager.HandleWeather();
        TutoManager.s_instance.GetComponent <SeqMoraleExplained>().AlreadyPlayed = true;
        TutoManager.s_instance.PlayingSequence = null;
    }
Exemple #5
0
 public override void End()
 {
     base.End();
     if (pawnMrResetti != null)
     {
         TutoManager.UnSpawn(pawnMrResetti);
     }
     if (TutoManager.s_instance.TutoPanelInstance != null)
     {
         Destroy(TutoManager.s_instance.TutoPanelInstance);
     }
     TutoManager.s_instance.GetComponent <SeqAshleyEscort>().AlreadyPlayed = true;
     TutoManager.s_instance.PlayingSequence = null;
     if (GameManager.Instance.Ui.goConfirmationPanel.activeSelf)
     {
         foreach (Button b in GameManager.Instance.Ui.goConfirmationPanel.GetComponentsInChildren <Button>())
         {
             b.interactable = true;
         }
     }
 }
Exemple #6
0
    public override void End()
    {
        base.End();
        GameManager.Instance.AllKeepersList[0].GetComponent <Behaviour.Keeper>().BtnLeft.GetComponent <Button>().interactable  = true;
        GameManager.Instance.AllKeepersList[0].GetComponent <Behaviour.Keeper>().BtnRight.GetComponent <Button>().interactable = true;
        for (int i = 0; i < GameManager.Instance.AllKeepersList.Count; i++)
        {
            GameManager.Instance.AllKeepersList[i].GetComponent <GlowObjectCmd>().ActivateBlinkBehaviour(false);
        }

        if (pawnMrResetti != null)
        {
            TutoManager.UnSpawn(pawnMrResetti);
        }
        if (TutoManager.s_instance.TutoPanelInstance != null)
        {
            Destroy(TutoManager.s_instance.TutoPanelInstance);
        }
        TutoManager.s_instance.GetComponent <SeqMultiCharacters>().AlreadyPlayed = true;
        TutoManager.s_instance.PlayingSequence = null;
    }