void die() { TurtleMoveScript turtleMovescript = gameObject.GetComponent <TurtleMoveScript>(); startVector = turtleMovescript.SpawnVector; turtle.transform.position = startVector; TurtleBody.velocity = startVelocities; currentDelay = 0; turtleMovescript.i = 1; }
// Update is called once per frame void Update() { GameObject turtle = GameObject.Find("Turtle(collider)"); invertCube.transform.position = new Vector3(turtle.transform.position.x, turtle.transform.position.y, invertCube.transform.position.z); TurtleMoveScript turtleMoveScript = turtle.GetComponent <TurtleMoveScript> (); int i = turtleMoveScript.i; if (i != i2) { render.sortingOrder *= -1; } i2 = i; }