Exemple #1
0
    void die()
    {
        TurtleMoveScript turtleMovescript = gameObject.GetComponent <TurtleMoveScript>();

        startVector = turtleMovescript.SpawnVector;
        turtle.transform.position = startVector;
        TurtleBody.velocity       = startVelocities;
        currentDelay = 0;

        turtleMovescript.i = 1;
    }
Exemple #2
0
    // Update is called once per frame
    void Update()
    {
        GameObject turtle = GameObject.Find("Turtle(collider)");

        invertCube.transform.position = new Vector3(turtle.transform.position.x, turtle.transform.position.y, invertCube.transform.position.z);
        TurtleMoveScript turtleMoveScript = turtle.GetComponent <TurtleMoveScript> ();
        int i = turtleMoveScript.i;

        if (i != i2)
        {
            render.sortingOrder *= -1;
        }


        i2 = i;
    }