Exemple #1
0
 //判断是否当前Collider
 bool IsColliderActive(TurtleColliderType type)
 {
     if (type == TurtleColliderType.None)
     {
         return(false);
     }
     return(colliders[(int)type] == m_currentCollider);
 }
Exemple #2
0
    //激活Collider
    void ActiveCollider(TurtleColliderType type)
    {
        //先关闭所有Collider
        for (var i = 0; i < colliders.Length; i++)
        {
            colliders[i].enabled = false;
            onHitBoxes[i].gameObject.SetActive(false);
        }
        Collider2D co = colliders[(int)type];

        onHitBoxes[(int)type].gameObject.SetActive(true);
        co.enabled        = true;
        m_currentCollider = co;
    }