public static void Main(string[] args)
        {
            Turtle leonardo = new Turtle();

            leonardo.Pen(true);
            leonardo.Right(10);
            leonardo.Up(10);
            leonardo.Left(5);
            leonardo.Down(4);
            int xPos = leonardo.position.x;
            int yPos = leonardo.position.y;
        }
Exemple #2
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        private static void Main(string[] args)
        {
            var width  = args.Length > 0 ? int.Parse(args[0]) : Console.WindowWidth;
            var height = args.Length > 1 ? int.Parse(args[1]) : Console.WindowHeight - 1;
            var x      = args.Length > 2 ? int.Parse(args[2]) : 0;
            var y      = args.Length > 3 ? int.Parse(args[3]) : 1;

            if (width > Console.WindowWidth)
            {
                width = Console.WindowWidth;
            }
            if (height > Console.WindowHeight)
            {
                height = Console.WindowHeight;
            }

            Console.Clear();
            Console.CursorVisible = false;

            var cv     = new Canvas(width * 2, height * 4);
            var turtle = new Turtle(cv);

            turtle.Move(width, height * 2);
            turtle.Down();

            /*Mandela(turtle);
             * cv.DrawToConsole();
             * Console.CursorVisible = true;
             * return;*/

            while (true)
            {
                Console.SetCursorPosition((int)(turtle.X / 2), (int)(turtle.Y / 4));
                var c = turtle.X % 2 < 0
                    ? ((turtle.Y / 2) % 2 < 0 ? UpperLeft : LowerLeft)
                    : ((turtle.Y / 2) % 2 < 0 ? UpperRight : LowerRight);
                Console.Write(c);
                var k = Console.ReadKey(true);
                if (k.Key == ConsoleKey.Q)
                {
                    break;
                }
                if (k.Key == ConsoleKey.UpArrow)
                {
                    turtle.Forward(10f);
                }
                if (k.Key == ConsoleKey.DownArrow)
                {
                    turtle.Back(10f);
                }
                if (k.Key == ConsoleKey.RightArrow)
                {
                    turtle.Right((float)(Math.PI / 4));
                }
                if (k.Key == ConsoleKey.LeftArrow)
                {
                    turtle.Left((float)(Math.PI / 4));
                }
                if (k.Key == ConsoleKey.D)
                {
                    turtle.Toggle();
                }
                cv.DrawToConsole(x, y);
            }

            Console.CursorVisible = true;
            Console.Clear();
            Console.SetCursorPosition(0, 0);
        }