private void RotateTurret(float horizontalInput, float verticalInput) { if (!_isAiming) { _turretScript.Rotate(horizontalInput * _physicsController.HorizontalRotationSpeed * Time.deltaTime, verticalInput * _physicsController.VerticalRotationSpeed * Time.deltaTime); } else { _turretScript.Rotate(horizontalInput * _physicsController.HorizontalRotationSpeed / 2 * Time.deltaTime, verticalInput * _physicsController.VerticalRotationSpeed / 2 * Time.deltaTime); } }