Exemple #1
0
 private void RotateTurret(float horizontalInput, float verticalInput)
 {
     if (!_isAiming)
     {
         _turretScript.Rotate(horizontalInput * _physicsController.HorizontalRotationSpeed * Time.deltaTime, verticalInput * _physicsController.VerticalRotationSpeed * Time.deltaTime);
     }
     else
     {
         _turretScript.Rotate(horizontalInput * _physicsController.HorizontalRotationSpeed / 2 * Time.deltaTime, verticalInput * _physicsController.VerticalRotationSpeed / 2 * Time.deltaTime);
     }
 }