private void TurretSelectedHandler(TurretHolder towerHolder) { _tooltipDisplay.transform.position = _mainCamera.WorldToScreenPoint(towerHolder.Turret.transform.position); _turretImage.sprite = towerHolder.Turret.TowerData.Icon; _nameText.text = towerHolder.Turret.TowerData.Name; _costText.text = $"${towerHolder.Turret.TowerData.Cost}"; _fireRateText.text = $"Fire rate: {towerHolder.Turret.TowerData.FireRate}"; _rangeText.text = $"Range: {towerHolder.Turret.TowerData.Range}"; _turretHolder = towerHolder; _tooltipDisplay.SetActive(true); }
public void Initialise(TurretHolder turretHolder) { _turretHolder = turretHolder; }