Exemple #1
0
    void DisplayTurretInfo(TurretBlueprint turret)
    {
        turretInfoName.text = turret.displayName;
        turretInfoDesc.text = turret.displayDesc + "\n";
        //parse stat values (beta)
        if (turret.GetStat(FetchStat.ExtraTargets) != "0" && turret.GetStat(FetchStat.ExtraTargets) != "")
        {
            turretInfoDesc.text += "\n<color=green>Can hit multiple enemies</color>";
        }
        else if (turret.GetStat(FetchStat.AOE) != "0" && turret.GetStat(FetchStat.AOE) != "")
        {
            turretInfoDesc.text += "\n<color=green>Can hit multiple enemies</color>";
        }
        if (turret.GetStat(FetchStat.DebuffType) != "")
        {
            if (turret.GetStat(FetchStat.DebuffType) != "AtkSpeed" && turret.GetStat(FetchStat.DebuffType) != "ShieldBreak")
            {
                if (turret.overrideFieldDebuffType == "")
                {
                    turretInfoDesc.text += "\n<color=green>Debuff Type: " + turret.GetStat(FetchStat.DebuffType) + "</color>";
                }
                else
                {
                    turretInfoDesc.text += "\n<color=green>Debuff Type: " + turret.overrideFieldDebuffType + "</color>";
                }
                turretInfoDesc.text += "\n<color=red>Ineffective vs shield</color>\n";
            }
            else
            {
                turretInfoDesc.text += "\n<color=green>Buff Type: " + turret.GetStat(FetchStat.DebuffType) + "</color>\n";
            }
        }
        if (turret.overrideFieldArmorWeak)
        {
            turretInfoDesc.text += "\n<color=red>Ineffective vs armor</color>\n";
        }
        if (turret.overrideFieldDamage == "")
        {
            turretInfoDesc.text += "\nDamage: " + turret.GetStat(FetchStat.Damage);
        }
        else
        {
            turretInfoDesc.text += "\nDamage: " + turret.overrideFieldDamage;
        }

        turretInfoDesc.text += "\nFire Rate: " + turret.GetStat(FetchStat.FireRate);

        turretInfoDesc.text += "\nRange: " + turret.GetRange(false);

        turretInfoDesc.text += "\n\n<color=yellow>Cost: " + turret.GetStat(FetchStat.Cost) + "</color>";
        if (turret.GetStat(FetchStat.ResourceCost) != "0")
        {
            turretInfoDesc.text += "\n<color=yellow>Resource Cost: " + turret.GetStat(FetchStat.ResourceCost) + " " + turret.GetStat(FetchStat.ResourceType) + "</color>";
        }
    }