// Use this for initialization
 void Start()
 {
     m_Animator = GetComponent <Animator>();
     circleDone = false;
     ttp        = GetComponent <TurnToPlayer>();
     damageable = GetComponent <Damageable>();
 }
        protected override JobHandle OnUpdate(JobHandle inputDeps)
        {
            if (PlayerSettings.IsPlayerDead())
            {
                return(inputDeps);
            }

            var job = new TurnToPlayer {
                PlayerPosition = PlayerSettings.PlayerPosition
            };

            return(job.Schedule(this, inputDeps));
        }