// Use this for initialization void Start() { m_Animator = GetComponent <Animator>(); circleDone = false; ttp = GetComponent <TurnToPlayer>(); damageable = GetComponent <Damageable>(); }
protected override JobHandle OnUpdate(JobHandle inputDeps) { if (PlayerSettings.IsPlayerDead()) { return(inputDeps); } var job = new TurnToPlayer { PlayerPosition = PlayerSettings.PlayerPosition }; return(job.Schedule(this, inputDeps)); }