private void OnTurnTimerUpdate(TurnTimerUpdate update, object userData)
 {
     this.m_countdownEndTimestamp = update.GetEndTimestamp();
     if (!update.ShouldShow())
     {
         if ((this.m_state == TurnTimerState.COUNTDOWN) || (this.m_state == TurnTimerState.START))
         {
             this.ChangeState(TurnTimerState.KILL);
         }
     }
     else
     {
         float secondsRemaining = update.GetSecondsRemaining();
         if (secondsRemaining <= Mathf.Epsilon)
         {
             this.OnTurnTimedOut();
         }
         else if (this.m_state == TurnTimerState.COUNTDOWN)
         {
             this.RestartCountdownAnims(secondsRemaining);
         }
         else if (GameState.Get().IsTurnStartManagerActive())
         {
             this.m_waitingForTurnStartManagerFinish = true;
         }
         else
         {
             this.ChangeState(TurnTimerState.START);
         }
     }
 }
Exemple #2
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 private void OnTurnTimerUpdate(TurnTimerUpdate update, object userData)
 {
     if ((update.GetSecondsRemaining() > 0f) && GameState.Get().IsFriendlySidePlayerTurn())
     {
         this.state = State.TurnCountdown;
         this.FireNotification();
     }
 }