// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Q)) { testTimer.tick(); print(testTimer.timeleft); } if (Input.GetKeyDown(KeyCode.W)) { testTimer.AddTime(500); } if (Input.GetKeyDown(KeyCode.A)) { bool isCriticalHit = Random.Range(0, 100) < 30; Transform newPopUp = Instantiate(PopUpGO); co_routine = delyayedAction(newPopUp.gameObject.GetComponent <DamagePopUp>(), "Hit", isCriticalHit, 4); StartCoroutine(co_routine); } }
// Update is called once per frame void Update() { //arrowkey control for tenkeyless Vector3 direction = Vector3.zero; if (Input.GetKeyDown(KeyCode.UpArrow)) { direction = new Vector3(0, 0, 1); } if (Input.GetKeyDown(KeyCode.DownArrow)) { direction = new Vector3(0, 0, -1); } if (Input.GetKeyDown(KeyCode.LeftArrow)) { direction = new Vector3(-1, 0, 0); } if (Input.GetKeyDown(KeyCode.RightArrow)) { direction = new Vector3(1, 0, 0); } //classic numpad control if (Input.GetKeyDown(KeyCode.Keypad8)) { direction = new Vector3(0, 0, 1); } if (Input.GetKeyDown(KeyCode.Keypad2)) { direction = new Vector3(0, 0, -1); } if (Input.GetKeyDown(KeyCode.Keypad4)) { direction = new Vector3(-1, 0, 0); } if (Input.GetKeyDown(KeyCode.Keypad6)) { direction = new Vector3(1, 0, 0); } if (Input.GetKeyDown(KeyCode.Keypad7)) { direction = new Vector3(-1, 0, 1); } if (Input.GetKeyDown(KeyCode.Keypad9)) { direction = new Vector3(1, 0, 1); } if (Input.GetKeyDown(KeyCode.Keypad1)) { direction = new Vector3(-1, 0, -1); } if (Input.GetKeyDown(KeyCode.Keypad3)) { direction = new Vector3(1, 0, -1); } if (direction.magnitude > 0) { food.tick(); if (food.isNearlyOver) { print("You are getting Hungry"); } if (food.isOver) { print("You faint from hunger"); } if (food.overUpperLimit) { print("You feel bloated, movement slowed"); } Vector3 newPosition = transform.position + direction; if (theManager.CanMoveTo(newPosition)) { transform.position += direction; transform.rotation = Quaternion.LookRotation(direction); } } }