void CompleteTurn() { var completeFunc = currentTurnTarget.onComplete; currentTurnTarget = null; completeFunc?.Invoke(); UpdateState(); }
void CompleteTurn() { var completeFunc = currentTurnTarget.onComplete; currentTurnTarget = null; completeFunc?.Invoke(); Debug.Log("Gewonnen"); UpdateState(); }
public void TurnTo(Vector3 target, float minAngle = 0.0f, Action onComplete = null, float onCompleteDelay = 0.0f, float turnDelay = 0.0f, bool cancelSpecial = false, float rotationSpeedMultiplier = 1.0f) { TurnTarget turnTarget = new TurnTarget() { target = target, minAngle = minAngle, onComplete = onComplete, onCompleteDelay = onCompleteDelay, turnDelay = turnDelay, cancelSpecial = cancelSpecial, rotationSpeedMultiplier = rotationSpeedMultiplier }; currentTurnTarget = turnTarget; UpdateState(); }
public void StopTurning() { currentTurnTarget = null; UpdateState(); }