public CombatantStats() { CurrentHealth = 100; MaxHealth = 100; AttackPower = 3; Accuracy = 95; Movement = 2; AttacksPerTurn = 1; MovesPerTurn = 1; ActiveEffects = new List <StatusEffect>(); TurnStats = new TurnStats(); }
public CombatantStats() { CurrentHealth = 100; MaxHealth = 100; AttackPower = 3; Accuracy = 95; Movement = 2; AttacksPerTurn = 1; MovesPerTurn = 1; ActiveEffects = new List<StatusEffect>(); TurnStats = new TurnStats(); }