void HandleTurnStarted(object sender, EventProxyArgs args) { if (!model.matchRunning) { return; } // perform AI planning and execute it if the active unit is AI controled TurnStartedEvent e = args as TurnStartedEvent; if (e.unit.AIControled) { TurnPlan plan = e.unit.ai.DoPlanning(); // execute turn plan MoveUnit(e.unit, plan.movementTarget); // check again if this unit is dead (might have died from field effects) if (!e.unit.Alive) { EndTurn(); return; } AttackMapTile(e.unit, plan.attackTarget.mapTile, plan.attack); } }
void HandleTurnStarted(object sender, EventArgs args) { TurnStartedEvent e = args as TurnStartedEvent; BUnit bUnit = GetBUnit(e.unit); EventProxyManager.FireEvent(this, new EventDoneEvent()); }
public void Receive(TurnStartedEvent message) { var dialog = ViewModels.NextTurn.Create(); Shell.ShowDialog(dialog); // sync delay Thread.Sleep(1500); dialog.Close(); }
void HandleEvent(object sender, EventProxyArgs args) { if (args.name == EventName.TurnStarted) { TurnStartedEvent e = (TurnStartedEvent)args; Debug.Log("Round: " + e.round + " Turn: " + e.turn); } eventQueue.Enqueue(args); if (!performingEvent) { EventProxyManager.FireEvent(this, new EventDoneEvent()); } }
private void OnTurnStarted(TurnStartedEvent e) { if (TurnStarted != null) TurnStarted(e); }