public GameData save() { TurnPhaserData data = new TurnPhaserData(); data.name = "TurnPhaser"; data.turn = turn; data.active_disc_ID = active_disc_ID; return data; }
public void load_game() { TurnPhaserData data = FileIO.load_game("TurnPhaser") as TurnPhaserData; if (data == null) { return; } TurnPhaser.I.load(data); Map.I.load(FileIO.load_game(MAP)); astra.load(FileIO.load_game("astra")); martial.load(FileIO.load_game("martial")); endura.load(FileIO.load_game("endura")); city.load(FileIO.load_game("city")); initialize(true); CamSwitcher.I.flip_menu_map(); }
public void load(GameData generic) { TurnPhaserData data = generic as TurnPhaserData; active_disc_ID = data.active_disc_ID; turn = data.turn; }