Exemple #1
0
            /********************
             * Movement factory
             * ***************/
            public static Movement createMovement(MovementType type, Entity entity, Mover mover,
                                                  Vector3 from, Vector3 to, Cell origin, Cell destination, Dictionary <string, object> mParams)
            {
                Movement movement = null;

                switch (type)
                {
                case MovementType.Lineal: movement = new LinealMovement(); break;

                case MovementType.Parabolic: movement = new ParabolicMovement(); break;

                case MovementType.Instant: movement = new InstantMovement(); break;

                case MovementType.Turn: movement = new TurnMovement(); break;

                case MovementType.Fade: movement = new FadeMovement(); break;

                default: movement = new LinealMovement(); break;
                }

                movement.setParams(mParams);

                movement.origin      = origin;
                movement.destination = destination;

                movement.from   = from;
                movement.to     = to;
                movement.entity = entity;
                movement.mover  = mover;

                return(movement);
            }
Exemple #2
0
    public static GenericMovement MovementFromStruct(ManeuverHolder movementStruct)
    {
        GenericMovement result = null;

        if (movementStruct.Bearing == ManeuverBearing.Straight)
        {
            result = new StraightMovement(movementStruct.SpeedIntUnsigned, movementStruct.Direction, movementStruct.Bearing, movementStruct.ColorComplexity);
        }
        else if (movementStruct.Bearing == ManeuverBearing.KoiogranTurn)
        {
            result = new KoiogranTurnMovement(movementStruct.SpeedIntUnsigned, movementStruct.Direction, movementStruct.Bearing, movementStruct.ColorComplexity);
        }
        else if (movementStruct.Bearing == ManeuverBearing.Turn)
        {
            result = new TurnMovement(movementStruct.SpeedIntUnsigned, movementStruct.Direction, movementStruct.Bearing, movementStruct.ColorComplexity);
        }
        else if (movementStruct.Bearing == ManeuverBearing.Bank)
        {
            result = new BankMovement(movementStruct.SpeedIntUnsigned, movementStruct.Direction, movementStruct.Bearing, movementStruct.ColorComplexity);
        }
        else if (movementStruct.Bearing == ManeuverBearing.SegnorsLoop)
        {
            result = new SegnorsLoopMovement(movementStruct.SpeedIntUnsigned, movementStruct.Direction, movementStruct.Bearing, movementStruct.ColorComplexity);
        }
        else if (movementStruct.Bearing == ManeuverBearing.SegnorsLoopUsingTurnTemplate)
        {
            result = new SegnorsLoopUsingTurnTemplateMovement(movementStruct.SpeedIntUnsigned, movementStruct.Direction, movementStruct.Bearing, movementStruct.ColorComplexity);
        }
        else if (movementStruct.Bearing == ManeuverBearing.TallonRoll)
        {
            result = new TallonRollMovement(movementStruct.SpeedIntUnsigned, movementStruct.Direction, movementStruct.Bearing, movementStruct.ColorComplexity);
        }
        else if (movementStruct.Bearing == ManeuverBearing.Stationary)
        {
            result = new StationaryMovement(movementStruct.SpeedIntUnsigned, movementStruct.Direction, movementStruct.Bearing, movementStruct.ColorComplexity);
        }
        else if (movementStruct.Bearing == ManeuverBearing.SideslipBank)
        {
            result = new SideslipBankMovement(movementStruct.SpeedIntUnsigned, movementStruct.Direction, movementStruct.Bearing, movementStruct.ColorComplexity);
        }
        else if (movementStruct.Bearing == ManeuverBearing.SideslipTurn)
        {
            result = new SideslipTurnMovement(movementStruct.SpeedIntUnsigned, movementStruct.Direction, movementStruct.Bearing, movementStruct.ColorComplexity);
        }
        else if (movementStruct.Bearing == ManeuverBearing.ReverseStraight)
        {
            if (movementStruct.Direction == ManeuverDirection.Forward)
            {
                result = new ReverseStraightMovement(movementStruct.SpeedIntUnsigned, movementStruct.Direction, movementStruct.Bearing, movementStruct.ColorComplexity);
            }
            else
            {
                result = new ReverseBankMovement(movementStruct.SpeedIntUnsigned, movementStruct.Direction, movementStruct.Bearing, movementStruct.ColorComplexity);
            }
        }

        return(result);
    }
Exemple #3
0
 // Use this for initialization
 void Start()
 {
     GameObject   thePlayer    = GameObject.Find("player");
     TurnMovement turnMovement = thePlayer.GetComponent <TurnMovement>();
 }
Exemple #4
0
        /********************
         * Movement factory
         * ***************/
        public static Movement createMovement(MovementType type, Entity entity, Mover mover, Decoration dec, IsoDecoration sheet, 
            Vector3 from, Vector3 to, Cell origin, Cell destination, Dictionary<string, object> mParams)
        {
            Movement movement = null;

            switch(type){
            case MovementType.Lineal: movement = new LinealMovement(); break;
            case MovementType.Parabolic: movement = new ParabolicMovement(); break;
            case MovementType.Instant: movement = new InstantMovement(); break;
            case MovementType.Turn: movement = new TurnMovement(); break;
            default: movement = new LinealMovement(); break;
            }

            movement.setParams(mParams);

            movement.origin = origin;
            movement.destination = destination;

            movement.from = from;
            movement.to = to;
            movement.entity = entity;
            movement.dec = dec;
            movement.sheet = sheet;
            movement.mover = mover;

            return movement;
        }